Fix depth offsets for sprite with non-zero ZRamp.
Bibs and other effects that should be drawn at ground level can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the need to account for the Y offset or internal sprite offsets.
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@@ -264,9 +264,6 @@ GAWEAP:
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WithIdleOverlay@TURBINES:
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RequiresCondition: !build-incomplete
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Sequence: idle-turbines
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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WithMakeOverlay@MAKE-BRIGHT:
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Sequence: make-bright
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Palette: bright
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@@ -231,9 +231,6 @@ NAWEAP:
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RequiresCondition: !build-incomplete && !empdisable
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Sequence: idle-lights-bright
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Palette: bright
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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