Fix depth offsets for sprite with non-zero ZRamp.
Bibs and other effects that should be drawn at ground level can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the need to account for the Y offset or internal sprite offsets.
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@@ -20,12 +20,12 @@ apache:
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rotor: harpyrotor
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Start: 32
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Length: 31
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Offset: 0, 0, 16
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Offset: 0, 0, 32
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ZRamp: 1
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Tick: 25
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slow-rotor: harpyrotor
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Length: 31
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Offset: 0, 0, 16
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Offset: 0, 0, 32
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ZRamp: 1
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Tick: 50
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