Fix depth offsets for sprite with non-zero ZRamp.
Bibs and other effects that should be drawn at ground level can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the need to account for the Y offset or internal sprite offsets.
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@@ -4,7 +4,7 @@
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UseTilesetExtension: true
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Start: 1
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ZRamp: 1
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Offset: 0, 0, 0.5
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Offset: 0, 0, 1
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lobrdg_a:
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Inherits: ^bridge
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@@ -68,7 +68,7 @@ bridge1:
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# ShadowStart: 18
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UseTilesetExtension: true
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ZRamp: 1
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Offset: 0, -13, 3.5
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Offset: 0, -13, 49
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bridge2:
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idle: bridge
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@@ -77,7 +77,7 @@ bridge2:
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# ShadowStart: 27
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UseTilesetExtension: true
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ZRamp: 1
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Offset: 0, -25, 3.5
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Offset: 0, -25, 49
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railbrdg1:
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idle: railbrdg
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@@ -85,7 +85,7 @@ railbrdg1:
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# ShadowStart: 18
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UseTilesetExtension: true
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ZRamp: 1
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Offset: 0, -13, 3.5
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Offset: 0, -13, 49
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railbrdg2:
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idle: railbrdg
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@@ -94,4 +94,4 @@ railbrdg2:
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# ShadowStart: 27
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UseTilesetExtension: true
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ZRamp: 1
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Offset: 0, -25, 3.5
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Offset: 0, -25, 49
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