Fix depth offsets for sprite with non-zero ZRamp.

Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
This commit is contained in:
Paul Chote
2021-07-24 23:39:08 +01:00
committed by reaperrr
parent 27f9f35efb
commit be3412ee74
9 changed files with 73 additions and 99 deletions

View File

@@ -4,7 +4,7 @@
UseTilesetExtension: true
Start: 1
ZRamp: 1
Offset: 0, 0, 0.5
Offset: 0, 0, 1
lobrdg_a:
Inherits: ^bridge
@@ -68,7 +68,7 @@ bridge1:
# ShadowStart: 18
UseTilesetExtension: true
ZRamp: 1
Offset: 0, -13, 3.5
Offset: 0, -13, 49
bridge2:
idle: bridge
@@ -77,7 +77,7 @@ bridge2:
# ShadowStart: 27
UseTilesetExtension: true
ZRamp: 1
Offset: 0, -25, 3.5
Offset: 0, -25, 49
railbrdg1:
idle: railbrdg
@@ -85,7 +85,7 @@ railbrdg1:
# ShadowStart: 18
UseTilesetExtension: true
ZRamp: 1
Offset: 0, -13, 3.5
Offset: 0, -13, 49
railbrdg2:
idle: railbrdg
@@ -94,4 +94,4 @@ railbrdg2:
# ShadowStart: 27
UseTilesetExtension: true
ZRamp: 1
Offset: 0, -25, 3.5
Offset: 0, -25, 49