Fix depth offsets for sprite with non-zero ZRamp.

Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
This commit is contained in:
Paul Chote
2021-07-24 23:39:08 +01:00
committed by reaperrr
parent 27f9f35efb
commit be3412ee74
9 changed files with 73 additions and 99 deletions

View File

@@ -192,5 +192,5 @@ veinhole:
idle:
ShadowStart: 1
UseTilesetExtension: true
Offset: 0, -36
Offset: 0, -36, 1
ZRamp: 1