Fix depth offsets for sprite with non-zero ZRamp.
Bibs and other effects that should be drawn at ground level can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the need to account for the Y offset or internal sprite offsets.
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@@ -192,5 +192,5 @@ veinhole:
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idle:
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ShadowStart: 1
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UseTilesetExtension: true
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Offset: 0, -36
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Offset: 0, -36, 1
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ZRamp: 1
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