Fix depth offsets for sprite with non-zero ZRamp.
Bibs and other effects that should be drawn at ground level can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the need to account for the Y offset or internal sprite offsets.
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@@ -22,7 +22,7 @@ harv.gdi:
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harvest: harvestr
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Length: *
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ZRamp: 1
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Offset: 0, 0, 3
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Offset: 0, 0, 1
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icon: sidebar-gdi|harvicon
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harv.nod:
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@@ -30,7 +30,7 @@ harv.nod:
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harvest: harvestr
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Length: *
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ZRamp: 1
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Offset: 0, 0, 3
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Offset: 0, 0, 1
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icon: sidebar-nod|harvicon
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hvr:
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