map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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@@ -24,8 +24,8 @@ namespace OpenRa.Game
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public static Viewport viewport;
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public static PathFinder PathFinder;
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public static WorldRenderer worldRenderer;
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public static Controller controller;
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public static Controller controller;
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public static OrderManager orderManager;
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static int localPlayerIndex;
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@@ -36,8 +36,8 @@ namespace OpenRa.Game
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public static BuildingInfluenceMap BuildingInfluence;
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public static UnitInfluenceMap UnitInfluence;
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static ISoundEngine soundEngine;
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static ISoundEngine soundEngine;
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public static string Replay;
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
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@@ -51,16 +51,16 @@ namespace OpenRa.Game
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var mapFile = new IniFile(FileSystem.Open(mapName));
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map = new Map(mapFile);
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FileSystem.Mount(new Package(map.Theater + ".mix"));
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viewport = new Viewport(clientSize, map.Size, renderer);
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FileSystem.Mount(new Package(map.Theater + ".mix"));
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viewport = new Viewport( clientSize, map.Offset, map.Offset + map.Size, renderer );
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terrain = new TerrainRenderer(renderer, map, viewport);
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world = new World();
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treeCache = new TreeCache(map);
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foreach (TreeReference treeReference in map.Trees)
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world.Add(new Actor(treeReference, treeCache, map.Offset));
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world.Add(new Actor(treeReference, treeCache));
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BuildingInfluence = new BuildingInfluenceMap(8);
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UnitInfluence = new UnitInfluenceMap();
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@@ -74,10 +74,10 @@ namespace OpenRa.Game
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worldRenderer = new WorldRenderer(renderer);
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soundEngine = new ISoundEngine();
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sounds = new Cache<string, ISoundSource>(LoadSound);
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orderManager = (Replay == "")
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? new OrderManager(new[] { new LocalOrderSource() }, "replay.rep")
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sounds = new Cache<string, ISoundSource>(LoadSound);
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orderManager = (Replay == "")
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? new OrderManager(new[] { new LocalOrderSource() }, "replay.rep")
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: new OrderManager(new[] { new ReplayOrderSource(Replay) });
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PlaySound("intro.aud", false);
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@@ -90,7 +90,7 @@ namespace OpenRa.Game
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//num=owner,type,health,location,facing,trigger,unknown,shouldRepair
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var parts = s.Value.ToLowerInvariant().Split( ',' );
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var loc = int.Parse( parts[ 3 ] );
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world.Add( new Actor( parts[ 1 ], new int2( loc % 128 - map.Offset.X, loc / 128-map.Offset.Y ), players[ 0 ] ) );
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world.Add( new Actor( parts[ 1 ], new int2( loc % 128, loc / 128 ), players[ 0 ] ) );
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}
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}
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@@ -101,7 +101,7 @@ namespace OpenRa.Game
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//num=owner,type,health,location,facing,action,trigger
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var parts = s.Value.ToLowerInvariant().Split( ',' );
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var loc = int.Parse( parts[ 3 ] );
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world.Add( new Actor( parts[ 1 ], new int2( loc % 128 - map.Offset.X, loc / 128 - map.Offset.Y ), players[ 0 ] ) );
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world.Add( new Actor( parts[ 1 ], new int2( loc % 128, loc / 128 ), players[ 0 ] ) );
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}
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}
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@@ -132,8 +132,8 @@ namespace OpenRa.Game
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world.Update();
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UnitInfluence.Tick();
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viewport.DrawRegions();
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viewport.DrawRegions();
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orderManager.Tick();
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}
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@@ -142,8 +142,6 @@ namespace OpenRa.Game
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if (BuildingInfluence.GetBuildingAt(a) != null) return false;
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if (UnitInfluence.GetUnitAt(a) != null) return false;
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a += map.Offset;
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return map.IsInMap(a.X, a.Y) &&
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TerrainCosts.Cost(umt,
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terrain.tileSet.GetWalkability(map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
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@@ -253,8 +251,8 @@ namespace OpenRa.Game
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var mobile = unit.traits.Get<Mobile>();
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mobile.facing = 128;
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mobile.QueueActivity(new Mobile.MoveTo(unit.Location + new int2(0, 3)));
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}
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}
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world.Add(unit);
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if (producer.traits.Contains<RenderWarFactory>())
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