map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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@@ -51,7 +51,7 @@ namespace OpenRa.Game
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SheetBuilder.Initialize(renderer);
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UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
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WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
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WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
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Game.Replay = settings.GetValue("replay", "");
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Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize),
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@@ -59,14 +59,11 @@ namespace OpenRa.Game
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SequenceProvider.ForcePrecache();
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Game.world.Add( new Actor( "mcv", new int2( 5, 5 ), Game.players[ 1 ]) );
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Game.world.Add( new Actor( "mcv", new int2( 7, 5 ), Game.players[ 2 ] ) );
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Game.world.Add( new Actor( "mcv", new int2( 9, 5 ), Game.players[ 0 ] ) );
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var jeep = new Actor( "jeep", new int2( 9, 15 ), Game.players[ 1 ] );
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Game.world.Add( jeep );
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var tank = new Actor( "3tnk", new int2( 12, 7 ), Game.players[ 1 ] );
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Game.world.Add( tank );
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tank.traits.Get<Traits.AttackTurreted>().target = jeep;
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Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 5, 5 ), Game.players[ 1 ]) );
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Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) );
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Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) );
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Game.world.Add( new Actor( "jeep", Game.map.Offset + new int2( 9, 15 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "3tnk", Game.map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) );
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sidebar = new Sidebar(renderer);
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