map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)

This commit is contained in:
Bob
2009-10-29 22:10:54 +13:00
parent 066ce1a203
commit be39cdd054
8 changed files with 145 additions and 154 deletions

View File

@@ -51,7 +51,7 @@ namespace OpenRa.Game
SheetBuilder.Initialize(renderer);
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
Game.Replay = settings.GetValue("replay", "");
Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize),
@@ -59,14 +59,11 @@ namespace OpenRa.Game
SequenceProvider.ForcePrecache();
Game.world.Add( new Actor( "mcv", new int2( 5, 5 ), Game.players[ 1 ]) );
Game.world.Add( new Actor( "mcv", new int2( 7, 5 ), Game.players[ 2 ] ) );
Game.world.Add( new Actor( "mcv", new int2( 9, 5 ), Game.players[ 0 ] ) );
var jeep = new Actor( "jeep", new int2( 9, 15 ), Game.players[ 1 ] );
Game.world.Add( jeep );
var tank = new Actor( "3tnk", new int2( 12, 7 ), Game.players[ 1 ] );
Game.world.Add( tank );
tank.traits.Get<Traits.AttackTurreted>().target = jeep;
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 5, 5 ), Game.players[ 1 ]) );
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) );
Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) );
Game.world.Add( new Actor( "jeep", Game.map.Offset + new int2( 9, 15 ), Game.players[ 1 ] ) );
Game.world.Add( new Actor( "3tnk", Game.map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) );
sidebar = new Sidebar(renderer);