Initial support for custom tile sizes
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@@ -51,7 +51,7 @@ namespace OpenRA.Traits
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var cp = Game.viewport.Location
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+ .5f * new float2(Game.viewport.Width, Game.viewport.Height);
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var intensity = 24 * 24 * 100 * shakeEffects.Sum(
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var intensity = Game.CellSize * Game.CellSize * 100 * shakeEffects.Sum(
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e => e.Intensity / (e.Position - cp).LengthSquared);
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return Math.Min(intensity, 10);
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