Properly use the virtual filesystem for map loading and saving.
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@@ -26,6 +26,8 @@ namespace OpenRA
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public sealed class MapCache : IEnumerable<MapPreview>, IDisposable
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{
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public static readonly MapPreview UnknownMap = new MapPreview(null, MapGridType.Rectangular, null);
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public readonly IReadOnlyDictionary<IReadOnlyPackage, MapClassification> MapLocations;
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readonly Cache<string, MapPreview> previews;
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readonly ModData modData;
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readonly SheetBuilder sheetBuilder;
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@@ -41,6 +43,36 @@ namespace OpenRA
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var gridType = Exts.Lazy(() => modData.Manifest.Get<MapGrid>().Type);
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previews = new Cache<string, MapPreview>(uid => new MapPreview(uid, gridType.Value, this));
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sheetBuilder = new SheetBuilder(SheetType.BGRA);
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// Enumerate map directories
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var mapLocations = new Dictionary<IReadOnlyPackage, MapClassification>();
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foreach (var kv in modData.Manifest.MapFolders)
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{
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var name = kv.Key;
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var classification = string.IsNullOrEmpty(kv.Value)
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? MapClassification.Unknown : Enum<MapClassification>.Parse(kv.Value);
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IReadOnlyPackage package;
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var optional = name.StartsWith("~");
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if (optional)
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name = name.Substring(1);
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try
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{
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package = modData.ModFiles.OpenPackage(name);
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}
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catch
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{
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if (optional)
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continue;
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throw;
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}
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mapLocations.Add(package, classification);
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}
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MapLocations = new ReadOnlyDictionary<IReadOnlyPackage, MapClassification>(mapLocations);
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}
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public void LoadMaps()
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@@ -49,33 +81,33 @@ namespace OpenRA
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if (!modData.Manifest.Contains<MapGrid>())
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return;
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// Expand the dictionary (dir path, dir type) to a dictionary of (map path, dir type)
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var mapPaths = modData.Manifest.MapFolders.SelectMany(kv =>
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FindMapsIn(modData.ModFiles, kv.Key).ToDictionary(p => p, p => string.IsNullOrEmpty(kv.Value)
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? MapClassification.Unknown : Enum<MapClassification>.Parse(kv.Value)));
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var mapGrid = modData.Manifest.Get<MapGrid>();
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foreach (var path in mapPaths)
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var mapGrid = Game.ModData.Manifest.Get<MapGrid>();
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foreach (var kv in MapLocations)
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{
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IReadOnlyPackage package;
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try
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foreach (var map in kv.Key.Contents)
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{
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using (new Support.PerfTimer(path.Key))
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IReadOnlyPackage mapPackage = null;
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try
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{
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package = modData.ModFiles.OpenPackage(path.Key);
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var uid = Map.ComputeUID(package);
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previews[uid].UpdateFromMap(package, path.Value, modData.Manifest.MapCompatibility, mapGrid.Type);
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}
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}
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catch (Exception e)
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{
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if (package != null)
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package.Dispose();
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using (new Support.PerfTimer(map))
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{
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mapPackage = modData.ModFiles.OpenPackage(map, kv.Key);
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if (mapPackage == null)
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continue;
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Console.WriteLine("Failed to load map: {0}", path);
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Console.WriteLine("Details: {0}", e);
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Log.Write("debug", "Failed to load map: {0}", path);
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Log.Write("debug", "Details: {0}", e);
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var uid = Map.ComputeUID(mapPackage);
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previews[uid].UpdateFromMap(mapPackage, kv.Key, kv.Value, modData.Manifest.MapCompatibility, mapGrid.Type);
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}
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}
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catch (Exception e)
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{
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if (mapPackage != null)
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mapPackage.Dispose();
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Console.WriteLine("Failed to load map: {0}", map);
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Console.WriteLine("Details: {0}", e);
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Log.Write("debug", "Failed to load map: {0}", map);
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Log.Write("debug", "Details: {0}", e);
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}
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}
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}
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}
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@@ -123,31 +155,6 @@ namespace OpenRA
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new Download(url, _ => { }, onInfoComplete);
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}
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public static IEnumerable<string> FindMapsIn(FileSystem.FileSystem context, string dir)
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{
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string[] noMaps = { };
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// Ignore optional flag
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if (dir.StartsWith("~"))
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dir = dir.Substring(1);
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// HACK: We currently only support maps loaded from Folders
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// This is a temporary workaround that resolves the filesystem paths to a system directory
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IReadOnlyPackage package;
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string filename;
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if (context.TryGetPackageContaining(dir, out package, out filename))
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dir = Path.Combine(package.Name, filename);
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else if (Directory.Exists(Platform.ResolvePath(dir)))
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dir = Platform.ResolvePath(dir);
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else
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return noMaps;
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var dirsWithMaps = Directory.GetDirectories(dir)
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.Where(d => Directory.GetFiles(d, "map.yaml").Any() && Directory.GetFiles(d, "map.bin").Any());
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return dirsWithMaps.Concat(Directory.GetFiles(dir, "*.oramap"));
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}
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void LoadAsyncInternal()
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{
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Log.Write("debug", "MapCache.LoadAsyncInternal started");
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