Properly use the virtual filesystem for map loading and saving.
This commit is contained in:
@@ -60,6 +60,7 @@ namespace OpenRA
|
||||
|
||||
public readonly string Uid;
|
||||
public IReadOnlyPackage Package { get; private set; }
|
||||
IReadOnlyPackage parentPackage;
|
||||
|
||||
public string Title { get; private set; }
|
||||
public string Type { get; private set; }
|
||||
@@ -116,7 +117,7 @@ namespace OpenRA
|
||||
Visibility = MapVisibility.Lobby;
|
||||
}
|
||||
|
||||
public void UpdateFromMap(IReadOnlyPackage p, MapClassification classification, string[] mapCompatibility, MapGridType gridType)
|
||||
public void UpdateFromMap(IReadOnlyPackage p, IReadOnlyPackage parent, MapClassification classification, string[] mapCompatibility, MapGridType gridType)
|
||||
{
|
||||
Dictionary<string, MiniYaml> yaml;
|
||||
using (var yamlStream = p.GetStream("map.yaml"))
|
||||
@@ -128,6 +129,7 @@ namespace OpenRA
|
||||
}
|
||||
|
||||
Package = p;
|
||||
parentPackage = parent;
|
||||
GridType = gridType;
|
||||
Class = classification;
|
||||
|
||||
@@ -270,11 +272,7 @@ namespace OpenRA
|
||||
return;
|
||||
|
||||
Status = MapStatus.Downloading;
|
||||
var baseMapPath = Platform.ResolvePath("^", "maps", Game.ModData.Manifest.Mod.Id);
|
||||
|
||||
// Create the map directory if it doesn't exist
|
||||
if (!Directory.Exists(baseMapPath))
|
||||
Directory.CreateDirectory(baseMapPath);
|
||||
var mapInstallPackage = new Folder(Platform.ResolvePath("^", "maps", Game.ModData.Manifest.Mod.Id));
|
||||
|
||||
var modData = Game.ModData;
|
||||
new Thread(() =>
|
||||
@@ -282,7 +280,7 @@ namespace OpenRA
|
||||
// Request the filename from the server
|
||||
// Run in a worker thread to avoid network delays
|
||||
var mapUrl = Game.Settings.Game.MapRepository + Uid;
|
||||
var mapPath = string.Empty;
|
||||
var mapFilename = string.Empty;
|
||||
try
|
||||
{
|
||||
var request = WebRequest.Create(mapUrl);
|
||||
@@ -296,11 +294,11 @@ namespace OpenRA
|
||||
return;
|
||||
}
|
||||
|
||||
mapPath = System.IO.Path.Combine(baseMapPath, res.Headers["Content-Disposition"].Replace("attachment; filename = ", ""));
|
||||
mapFilename = res.Headers["Content-Disposition"].Replace("attachment; filename = ", "");
|
||||
}
|
||||
|
||||
Action<DownloadProgressChangedEventArgs> onDownloadProgress = i => { DownloadBytes = i.BytesReceived; DownloadPercentage = i.ProgressPercentage; };
|
||||
Action<AsyncCompletedEventArgs, bool> onDownloadComplete = (i, cancelled) =>
|
||||
Action<DownloadDataCompletedEventArgs, bool> onDownloadComplete = (i, cancelled) =>
|
||||
{
|
||||
download = null;
|
||||
|
||||
@@ -313,15 +311,16 @@ namespace OpenRA
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Write("debug", "Downloaded map to '{0}'", mapPath);
|
||||
mapInstallPackage.Update(mapFilename, i.Result);
|
||||
Log.Write("debug", "Downloaded map to '{0}'", mapFilename);
|
||||
Game.RunAfterTick(() =>
|
||||
{
|
||||
using (var package = modData.ModFiles.OpenPackage(mapPath))
|
||||
UpdateFromMap(package, MapClassification.User, null, GridType);
|
||||
var package = modData.ModFiles.OpenPackage(mapFilename, mapInstallPackage);
|
||||
UpdateFromMap(package, mapInstallPackage, MapClassification.User, null, GridType);
|
||||
});
|
||||
};
|
||||
|
||||
download = new Download(mapUrl, mapPath, onDownloadProgress, onDownloadComplete);
|
||||
download = new Download(mapUrl, onDownloadProgress, onDownloadComplete);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -353,5 +352,13 @@ namespace OpenRA
|
||||
Package = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
Invalidate();
|
||||
var deleteFromPackage = parentPackage as IReadWritePackage;
|
||||
if (deleteFromPackage != null)
|
||||
deleteFromPackage.Delete(Package.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user