Properly use the virtual filesystem for map loading and saving.

This commit is contained in:
Paul Chote
2016-02-08 19:12:09 +00:00
parent 6490a66ffc
commit be52c1cb72
8 changed files with 186 additions and 134 deletions

View File

@@ -60,6 +60,7 @@ namespace OpenRA
public readonly string Uid;
public IReadOnlyPackage Package { get; private set; }
IReadOnlyPackage parentPackage;
public string Title { get; private set; }
public string Type { get; private set; }
@@ -116,7 +117,7 @@ namespace OpenRA
Visibility = MapVisibility.Lobby;
}
public void UpdateFromMap(IReadOnlyPackage p, MapClassification classification, string[] mapCompatibility, MapGridType gridType)
public void UpdateFromMap(IReadOnlyPackage p, IReadOnlyPackage parent, MapClassification classification, string[] mapCompatibility, MapGridType gridType)
{
Dictionary<string, MiniYaml> yaml;
using (var yamlStream = p.GetStream("map.yaml"))
@@ -128,6 +129,7 @@ namespace OpenRA
}
Package = p;
parentPackage = parent;
GridType = gridType;
Class = classification;
@@ -270,11 +272,7 @@ namespace OpenRA
return;
Status = MapStatus.Downloading;
var baseMapPath = Platform.ResolvePath("^", "maps", Game.ModData.Manifest.Mod.Id);
// Create the map directory if it doesn't exist
if (!Directory.Exists(baseMapPath))
Directory.CreateDirectory(baseMapPath);
var mapInstallPackage = new Folder(Platform.ResolvePath("^", "maps", Game.ModData.Manifest.Mod.Id));
var modData = Game.ModData;
new Thread(() =>
@@ -282,7 +280,7 @@ namespace OpenRA
// Request the filename from the server
// Run in a worker thread to avoid network delays
var mapUrl = Game.Settings.Game.MapRepository + Uid;
var mapPath = string.Empty;
var mapFilename = string.Empty;
try
{
var request = WebRequest.Create(mapUrl);
@@ -296,11 +294,11 @@ namespace OpenRA
return;
}
mapPath = System.IO.Path.Combine(baseMapPath, res.Headers["Content-Disposition"].Replace("attachment; filename = ", ""));
mapFilename = res.Headers["Content-Disposition"].Replace("attachment; filename = ", "");
}
Action<DownloadProgressChangedEventArgs> onDownloadProgress = i => { DownloadBytes = i.BytesReceived; DownloadPercentage = i.ProgressPercentage; };
Action<AsyncCompletedEventArgs, bool> onDownloadComplete = (i, cancelled) =>
Action<DownloadDataCompletedEventArgs, bool> onDownloadComplete = (i, cancelled) =>
{
download = null;
@@ -313,15 +311,16 @@ namespace OpenRA
return;
}
Log.Write("debug", "Downloaded map to '{0}'", mapPath);
mapInstallPackage.Update(mapFilename, i.Result);
Log.Write("debug", "Downloaded map to '{0}'", mapFilename);
Game.RunAfterTick(() =>
{
using (var package = modData.ModFiles.OpenPackage(mapPath))
UpdateFromMap(package, MapClassification.User, null, GridType);
var package = modData.ModFiles.OpenPackage(mapFilename, mapInstallPackage);
UpdateFromMap(package, mapInstallPackage, MapClassification.User, null, GridType);
});
};
download = new Download(mapUrl, mapPath, onDownloadProgress, onDownloadComplete);
download = new Download(mapUrl, onDownloadProgress, onDownloadComplete);
}
catch (Exception e)
{
@@ -353,5 +352,13 @@ namespace OpenRA
Package = null;
}
}
public void Delete()
{
Invalidate();
var deleteFromPackage = parentPackage as IReadWritePackage;
if (deleteFromPackage != null)
deleteFromPackage.Delete(Package.Name);
}
}
}