Changed: DrawRangeCircle now accepts a float instead of an int
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@@ -184,7 +184,7 @@ namespace OpenRA.Graphics
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}
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}
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public void DrawRangeCircle(Color c, float2 location, int range)
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public void DrawRangeCircle(Color c, float2 location, float range)
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{
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var prev = location + Game.CellSize * range * float2.FromAngle(0);
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for (var i = 1; i <= 32; i++)
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