Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't be copied for things like highlight or shadow.
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
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}
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foreach (var t in TileSprites[currentTemplate])
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yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, 0, terrainPalette, 1f);
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yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, WVec.Zero, 0, terrainPalette, 1f, true);
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}
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void KillUnitsOnBridge()
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@@ -38,6 +38,7 @@ namespace OpenRA.Mods.RA.Effects
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yield break;
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foreach (var r in a.Render(wr))
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if (!r.IsDecoration)
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yield return r.WithPalette(wr.Palette("invuln"));
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}
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}
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@@ -72,7 +72,9 @@ namespace OpenRA.Mods.RA.Effects
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var shadow = wr.Palette("shadow");
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foreach (var c in rc)
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{
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yield return c.WithPalette(shadow).WithZOffset(-1);
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if (!c.IsDecoration)
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yield return c.WithPalette(shadow).WithZOffset(c.ZOffset - 1).AsDecoration();
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yield return c.OffsetBy(pos - c.Pos);
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}
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@@ -118,8 +118,8 @@ namespace OpenRA.Mods.RA
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yield break;
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var bounds = self.Bounds.Value;
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var pos = new float2(bounds.Right, bounds.Bottom - 2);
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yield return new SpriteRenderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y);
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var pos = new PPos(bounds.Right, bounds.Bottom - 2).ToWPos(0);
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yield return new SpriteRenderable(RankAnim.Image, pos, WVec.Zero, 0, wr.Palette("effect"), 1f, true);
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}
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}
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@@ -63,8 +63,10 @@ namespace OpenRA.Mods.RA.Render
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foreach (var a in r)
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{
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yield return a;
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if (disabled)
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yield return a.WithPalette(wr.Palette("disabled")).WithZOffset(1);
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if (disabled && !a.IsDecoration)
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yield return a.WithPalette(wr.Palette("disabled"))
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.WithZOffset(a.ZOffset + 1)
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.AsDecoration();
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}
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}
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@@ -31,9 +31,11 @@ namespace OpenRA.Mods.RA.Render
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? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
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// Contrails shouldn't cast shadows
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var shadowSprites = r.Where(s => !(s is ContrailRenderable))
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var shadowSprites = r.Where(s => !s.IsDecoration)
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.Select(a => a.WithPalette(wr.Palette("shadow"))
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.OffsetBy(new WVec(0, 0, -a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z));
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.OffsetBy(new WVec(0, 0, -a.Pos.Z))
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.WithZOffset(a.ZOffset + a.Pos.Z)
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.AsDecoration());
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var worldVisualOffset = new WVec(0,0,-43*visualOffset);
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var flyingSprites = !flying ? r :
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@@ -60,11 +60,13 @@ namespace OpenRA.Mods.RA
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
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public IRenderable WithZOffset(int newOffset) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
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public IRenderable OffsetBy(WVec vec) { return new TeslaZapRenderable(pos + vec, zOffset, length, image, brightZaps, dimZaps); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public void RenderDebugGeometry(WorldRenderer wr) { }
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@@ -132,8 +134,8 @@ namespace OpenRA.Mods.RA
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var step = steps.Where(t => (to - (z + new float2(t[0], t[1]))).LengthSquared < (to - z).LengthSquared)
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.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
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rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
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wr.Palette("effect"), (int)from.Y));
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var pos = new PPos((int)(z.X + step[2]), (int)(z.Y + step[3])).ToWPos(0);
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rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, wr.Palette("effect"), 1f, true));
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z += new float2(step[0], step[1]);
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if (rs.Count >= 1000)
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