Introduce IRenderable.IsDecoration and AsDecoration.

These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
This commit is contained in:
Paul Chote
2013-08-10 19:24:01 +12:00
parent 8fcbe7bb9e
commit be7fc57cdd
13 changed files with 43 additions and 24 deletions

View File

@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
}
foreach (var t in TileSprites[currentTemplate])
yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, 0, terrainPalette, 1f);
yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, WVec.Zero, 0, terrainPalette, 1f, true);
}
void KillUnitsOnBridge()