Introduce IRenderable.IsDecoration and AsDecoration.

These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
This commit is contained in:
Paul Chote
2013-08-10 19:24:01 +12:00
parent 8fcbe7bb9e
commit be7fc57cdd
13 changed files with 43 additions and 24 deletions

View File

@@ -118,8 +118,8 @@ namespace OpenRA.Mods.RA
yield break;
var bounds = self.Bounds.Value;
var pos = new float2(bounds.Right, bounds.Bottom - 2);
yield return new SpriteRenderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y);
var pos = new PPos(bounds.Right, bounds.Bottom - 2).ToWPos(0);
yield return new SpriteRenderable(RankAnim.Image, pos, WVec.Zero, 0, wr.Palette("effect"), 1f, true);
}
}