Introduce IRenderable.IsDecoration and AsDecoration.

These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
This commit is contained in:
Paul Chote
2013-08-10 19:24:01 +12:00
parent 8fcbe7bb9e
commit be7fc57cdd
13 changed files with 43 additions and 24 deletions

View File

@@ -17,6 +17,7 @@ namespace OpenRA.Graphics
{ {
string name; string name;
public Sequence CurrentSequence { get; private set; } public Sequence CurrentSequence { get; private set; }
public bool IsDecoration = false;
int frame = 0; int frame = 0;
bool backwards = false; bool backwards = false;
bool tickAlways; bool tickAlways;
@@ -43,10 +44,10 @@ namespace OpenRA.Graphics
if (CurrentSequence.ShadowStart >= 0) if (CurrentSequence.ShadowStart >= 0)
{ {
var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc()); var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
yield return new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale); yield return new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true);
} }
yield return new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale); yield return new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration);
} }
public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette) public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette)

View File

@@ -34,11 +34,13 @@ namespace OpenRA.Graphics
public float Scale { get { return 1f; } } public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } } public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } } public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); } public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); } public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); } public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); } public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) {} public void BeforeRender(WorldRenderer wr) {}
public void Render(WorldRenderer wr) public void Render(WorldRenderer wr)

View File

@@ -46,11 +46,13 @@ namespace OpenRA.Graphics
public float Scale { get { return 1f; } } public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } } public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } } public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); } public IRenderable WithScale(float newScale) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); } public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); } public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); }
public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); } public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) {} public void BeforeRender(WorldRenderer wr) {}
public void Render(WorldRenderer wr) public void Render(WorldRenderer wr)

View File

@@ -36,11 +36,14 @@ namespace OpenRA.Graphics
float Scale { get; } float Scale { get; }
PaletteReference Palette { get; } PaletteReference Palette { get; }
int ZOffset { get; } int ZOffset { get; }
bool IsDecoration { get; }
IRenderable WithScale(float newScale); IRenderable WithScale(float newScale);
IRenderable WithPalette(PaletteReference newPalette); IRenderable WithPalette(PaletteReference newPalette);
IRenderable WithZOffset(int newOffset); IRenderable WithZOffset(int newOffset);
IRenderable OffsetBy(WVec offset); IRenderable OffsetBy(WVec offset);
IRenderable AsDecoration();
void BeforeRender(WorldRenderer wr); void BeforeRender(WorldRenderer wr);
void Render(WorldRenderer wr); void Render(WorldRenderer wr);
void RenderDebugGeometry(WorldRenderer wr); void RenderDebugGeometry(WorldRenderer wr);
@@ -56,8 +59,9 @@ namespace OpenRA.Graphics
readonly int zOffset; readonly int zOffset;
readonly PaletteReference palette; readonly PaletteReference palette;
readonly float scale; readonly float scale;
readonly bool isDecoration;
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale) public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
{ {
this.sprite = sprite; this.sprite = sprite;
this.pos = pos; this.pos = pos;
@@ -65,25 +69,21 @@ namespace OpenRA.Graphics
this.zOffset = zOffset; this.zOffset = zOffset;
this.palette = palette; this.palette = palette;
this.scale = scale; this.scale = scale;
this.isDecoration = isDecoration;
} }
public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
: this(sprite, pos, WVec.Zero, zOffset, palette, scale) { }
// Provided for legacy support only - Don't use for new things!
public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
public WPos Pos { get { return pos + offset; } } public WPos Pos { get { return pos + offset; } }
public WVec Offset { get { return offset; } } public WVec Offset { get { return offset; } }
public float Scale { get { return scale; } } public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } } public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } } public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return isDecoration; } }
public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, newScale); } public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, newScale, isDecoration); }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale); } public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale); } public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale); } public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
float2 ScreenPosition(WorldRenderer wr) float2 ScreenPosition(WorldRenderer wr)
{ {

View File

@@ -35,11 +35,13 @@ namespace OpenRA.Graphics
public float Scale { get { return 1f; } } public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } } public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } } public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new TextRenderable(font, pos, zOffset, color, text); } public IRenderable WithScale(float newScale) { return new TextRenderable(font, pos, zOffset, color, text); }
public IRenderable WithPalette(PaletteReference newPalette) { return new TextRenderable(font, pos, zOffset, color, text); } public IRenderable WithPalette(PaletteReference newPalette) { return new TextRenderable(font, pos, zOffset, color, text); }
public IRenderable WithZOffset(int newOffset) { return new TextRenderable(font, pos, zOffset, color, text); } public IRenderable WithZOffset(int newOffset) { return new TextRenderable(font, pos, zOffset, color, text); }
public IRenderable OffsetBy(WVec vec) { return new TextRenderable(font, pos + vec, zOffset, color, text); } public IRenderable OffsetBy(WVec vec) { return new TextRenderable(font, pos + vec, zOffset, color, text); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) {} public void BeforeRender(WorldRenderer wr) {}
public void Render(WorldRenderer wr) public void Render(WorldRenderer wr)

View File

@@ -54,6 +54,7 @@ namespace OpenRA.Graphics
public float Scale { get { return scale; } } public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } } public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } } public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return false; } }
public IRenderable WithScale(float newScale) public IRenderable WithScale(float newScale)
{ {
@@ -83,6 +84,8 @@ namespace OpenRA.Graphics
palette, normalsPalette, shadowPalette); palette, normalsPalette, shadowPalette);
} }
public IRenderable AsDecoration() { return this; }
// This will need generalizing once we support TS/RA2 terrain // This will need generalizing once we support TS/RA2 terrain
static readonly float[] groundNormal = new float[] {0,0,1,1}; static readonly float[] groundNormal = new float[] {0,0,1,1};
public void BeforeRender(WorldRenderer wr) public void BeforeRender(WorldRenderer wr)

View File

@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
} }
foreach (var t in TileSprites[currentTemplate]) foreach (var t in TileSprites[currentTemplate])
yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, 0, terrainPalette, 1f); yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, WVec.Zero, 0, terrainPalette, 1f, true);
} }
void KillUnitsOnBridge() void KillUnitsOnBridge()

View File

@@ -38,6 +38,7 @@ namespace OpenRA.Mods.RA.Effects
yield break; yield break;
foreach (var r in a.Render(wr)) foreach (var r in a.Render(wr))
if (!r.IsDecoration)
yield return r.WithPalette(wr.Palette("invuln")); yield return r.WithPalette(wr.Palette("invuln"));
} }
} }

View File

@@ -72,7 +72,9 @@ namespace OpenRA.Mods.RA.Effects
var shadow = wr.Palette("shadow"); var shadow = wr.Palette("shadow");
foreach (var c in rc) foreach (var c in rc)
{ {
yield return c.WithPalette(shadow).WithZOffset(-1); if (!c.IsDecoration)
yield return c.WithPalette(shadow).WithZOffset(c.ZOffset - 1).AsDecoration();
yield return c.OffsetBy(pos - c.Pos); yield return c.OffsetBy(pos - c.Pos);
} }

View File

@@ -118,8 +118,8 @@ namespace OpenRA.Mods.RA
yield break; yield break;
var bounds = self.Bounds.Value; var bounds = self.Bounds.Value;
var pos = new float2(bounds.Right, bounds.Bottom - 2); var pos = new PPos(bounds.Right, bounds.Bottom - 2).ToWPos(0);
yield return new SpriteRenderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y); yield return new SpriteRenderable(RankAnim.Image, pos, WVec.Zero, 0, wr.Palette("effect"), 1f, true);
} }
} }

View File

@@ -63,8 +63,10 @@ namespace OpenRA.Mods.RA.Render
foreach (var a in r) foreach (var a in r)
{ {
yield return a; yield return a;
if (disabled) if (disabled && !a.IsDecoration)
yield return a.WithPalette(wr.Palette("disabled")).WithZOffset(1); yield return a.WithPalette(wr.Palette("disabled"))
.WithZOffset(a.ZOffset + 1)
.AsDecoration();
} }
} }

View File

@@ -31,9 +31,11 @@ namespace OpenRA.Mods.RA.Render
? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0; ? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
// Contrails shouldn't cast shadows // Contrails shouldn't cast shadows
var shadowSprites = r.Where(s => !(s is ContrailRenderable)) var shadowSprites = r.Where(s => !s.IsDecoration)
.Select(a => a.WithPalette(wr.Palette("shadow")) .Select(a => a.WithPalette(wr.Palette("shadow"))
.OffsetBy(new WVec(0, 0, -a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z)); .OffsetBy(new WVec(0, 0, -a.Pos.Z))
.WithZOffset(a.ZOffset + a.Pos.Z)
.AsDecoration());
var worldVisualOffset = new WVec(0,0,-43*visualOffset); var worldVisualOffset = new WVec(0,0,-43*visualOffset);
var flyingSprites = !flying ? r : var flyingSprites = !flying ? r :

View File

@@ -60,11 +60,13 @@ namespace OpenRA.Mods.RA
public float Scale { get { return 1f; } } public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } } public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } } public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); } public IRenderable WithScale(float newScale) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
public IRenderable WithPalette(PaletteReference newPalette) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); } public IRenderable WithPalette(PaletteReference newPalette) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
public IRenderable WithZOffset(int newOffset) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); } public IRenderable WithZOffset(int newOffset) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
public IRenderable OffsetBy(WVec vec) { return new TeslaZapRenderable(pos + vec, zOffset, length, image, brightZaps, dimZaps); } public IRenderable OffsetBy(WVec vec) { return new TeslaZapRenderable(pos + vec, zOffset, length, image, brightZaps, dimZaps); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { } public void BeforeRender(WorldRenderer wr) { }
public void RenderDebugGeometry(WorldRenderer wr) { } public void RenderDebugGeometry(WorldRenderer wr) { }
@@ -132,8 +134,8 @@ namespace OpenRA.Mods.RA
var step = steps.Where(t => (to - (z + new float2(t[0], t[1]))).LengthSquared < (to - z).LengthSquared) var step = steps.Where(t => (to - (z + new float2(t[0], t[1]))).LengthSquared < (to - z).LengthSquared)
.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First(); .OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]), var pos = new PPos((int)(z.X + step[2]), (int)(z.Y + step[3])).ToWPos(0);
wr.Palette("effect"), (int)from.Y)); rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, wr.Palette("effect"), 1f, true));
z += new float2(step[0], step[1]); z += new float2(step[0], step[1]);
if (rs.Count >= 1000) if (rs.Count >= 1000)