Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't be copied for things like highlight or shadow.
This commit is contained in:
@@ -17,6 +17,7 @@ namespace OpenRA.Graphics
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{
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string name;
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public Sequence CurrentSequence { get; private set; }
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public bool IsDecoration = false;
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int frame = 0;
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bool backwards = false;
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bool tickAlways;
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@@ -43,10 +44,10 @@ namespace OpenRA.Graphics
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if (CurrentSequence.ShadowStart >= 0)
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{
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var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
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yield return new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale);
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yield return new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true);
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}
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yield return new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale);
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yield return new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration);
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}
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public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette)
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@@ -34,11 +34,13 @@ namespace OpenRA.Graphics
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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@@ -46,11 +46,13 @@ namespace OpenRA.Graphics
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
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public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); }
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public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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@@ -36,11 +36,14 @@ namespace OpenRA.Graphics
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float Scale { get; }
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PaletteReference Palette { get; }
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int ZOffset { get; }
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bool IsDecoration { get; }
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IRenderable WithScale(float newScale);
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IRenderable WithPalette(PaletteReference newPalette);
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IRenderable WithZOffset(int newOffset);
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IRenderable OffsetBy(WVec offset);
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IRenderable AsDecoration();
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void BeforeRender(WorldRenderer wr);
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void Render(WorldRenderer wr);
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void RenderDebugGeometry(WorldRenderer wr);
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@@ -56,8 +59,9 @@ namespace OpenRA.Graphics
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly bool isDecoration;
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
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{
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this.sprite = sprite;
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this.pos = pos;
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@@ -65,25 +69,21 @@ namespace OpenRA.Graphics
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.isDecoration = isDecoration;
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}
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public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
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: this(sprite, pos, WVec.Zero, zOffset, palette, scale) { }
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// Provided for legacy support only - Don't use for new things!
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public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
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: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
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public WPos Pos { get { return pos + offset; } }
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public WVec Offset { get { return offset; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return isDecoration; } }
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public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, newScale); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale); }
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public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, newScale, isDecoration); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
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float2 ScreenPosition(WorldRenderer wr)
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{
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@@ -35,11 +35,13 @@ namespace OpenRA.Graphics
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new TextRenderable(font, pos, zOffset, color, text); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new TextRenderable(font, pos, zOffset, color, text); }
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public IRenderable WithZOffset(int newOffset) { return new TextRenderable(font, pos, zOffset, color, text); }
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public IRenderable OffsetBy(WVec vec) { return new TextRenderable(font, pos + vec, zOffset, color, text); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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@@ -54,6 +54,7 @@ namespace OpenRA.Graphics
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return false; } }
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public IRenderable WithScale(float newScale)
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{
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@@ -83,6 +84,8 @@ namespace OpenRA.Graphics
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palette, normalsPalette, shadowPalette);
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}
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public IRenderable AsDecoration() { return this; }
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// This will need generalizing once we support TS/RA2 terrain
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static readonly float[] groundNormal = new float[] {0,0,1,1};
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public void BeforeRender(WorldRenderer wr)
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
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}
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foreach (var t in TileSprites[currentTemplate])
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yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, 0, terrainPalette, 1f);
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yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, WVec.Zero, 0, terrainPalette, 1f, true);
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}
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void KillUnitsOnBridge()
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@@ -38,6 +38,7 @@ namespace OpenRA.Mods.RA.Effects
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yield break;
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foreach (var r in a.Render(wr))
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if (!r.IsDecoration)
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yield return r.WithPalette(wr.Palette("invuln"));
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}
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}
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@@ -72,7 +72,9 @@ namespace OpenRA.Mods.RA.Effects
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var shadow = wr.Palette("shadow");
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foreach (var c in rc)
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{
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yield return c.WithPalette(shadow).WithZOffset(-1);
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if (!c.IsDecoration)
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yield return c.WithPalette(shadow).WithZOffset(c.ZOffset - 1).AsDecoration();
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yield return c.OffsetBy(pos - c.Pos);
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}
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@@ -118,8 +118,8 @@ namespace OpenRA.Mods.RA
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yield break;
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var bounds = self.Bounds.Value;
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var pos = new float2(bounds.Right, bounds.Bottom - 2);
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yield return new SpriteRenderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y);
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var pos = new PPos(bounds.Right, bounds.Bottom - 2).ToWPos(0);
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yield return new SpriteRenderable(RankAnim.Image, pos, WVec.Zero, 0, wr.Palette("effect"), 1f, true);
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}
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}
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@@ -63,8 +63,10 @@ namespace OpenRA.Mods.RA.Render
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foreach (var a in r)
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{
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yield return a;
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if (disabled)
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yield return a.WithPalette(wr.Palette("disabled")).WithZOffset(1);
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if (disabled && !a.IsDecoration)
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yield return a.WithPalette(wr.Palette("disabled"))
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.WithZOffset(a.ZOffset + 1)
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.AsDecoration();
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}
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}
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@@ -31,9 +31,11 @@ namespace OpenRA.Mods.RA.Render
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? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
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// Contrails shouldn't cast shadows
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var shadowSprites = r.Where(s => !(s is ContrailRenderable))
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var shadowSprites = r.Where(s => !s.IsDecoration)
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.Select(a => a.WithPalette(wr.Palette("shadow"))
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.OffsetBy(new WVec(0, 0, -a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z));
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.OffsetBy(new WVec(0, 0, -a.Pos.Z))
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.WithZOffset(a.ZOffset + a.Pos.Z)
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.AsDecoration());
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var worldVisualOffset = new WVec(0,0,-43*visualOffset);
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var flyingSprites = !flying ? r :
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@@ -60,11 +60,13 @@ namespace OpenRA.Mods.RA
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
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public IRenderable WithZOffset(int newOffset) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
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public IRenderable OffsetBy(WVec vec) { return new TeslaZapRenderable(pos + vec, zOffset, length, image, brightZaps, dimZaps); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public void RenderDebugGeometry(WorldRenderer wr) { }
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@@ -132,8 +134,8 @@ namespace OpenRA.Mods.RA
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var step = steps.Where(t => (to - (z + new float2(t[0], t[1]))).LengthSquared < (to - z).LengthSquared)
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.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
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rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
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wr.Palette("effect"), (int)from.Y));
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var pos = new PPos((int)(z.X + step[2]), (int)(z.Y + step[3])).ToWPos(0);
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rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, wr.Palette("effect"), 1f, true));
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z += new float2(step[0], step[1]);
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if (rs.Count >= 1000)
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