1078: Added ally repairing for CNC and RA
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35
OpenRA.Mods.RA/Player/AllyRepair.cs
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35
OpenRA.Mods.RA/Player/AllyRepair.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AllyRepairInfo : TraitInfo<AllyRepair> { }
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class AllyRepair : IResolveOrder
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{
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "RepairBuilding")
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{
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var building = order.TargetActor;
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if (building.HasTrait<RepairableBuilding>())
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if (building.AppearsFriendlyTo(self))
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building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
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}
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}
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}
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}
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