using StatelessTraitInfo<> for some things
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@@ -198,7 +198,7 @@ namespace OpenRa.Game
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{
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var hasRadar = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer
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&& a.traits.Contains<ProvidesRadar>()
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&& a.traits.Get<ProvidesRadar>().IsActive());
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&& a.traits.Get<ProvidesRadar>().IsActive(a));
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if (hasRadar != hadRadar)
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Sound.Play((hasRadar) ? "radaron2.aud" : "radardn1.aud");
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