using StatelessTraitInfo<> for some things
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@@ -1,24 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class ProvidesRadarInfo : ITraitInfo
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{
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public object Create(Actor self) { return new ProvidesRadar(self); }
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}
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class ProvidesRadarInfo : StatelessTraitInfo<ProvidesRadar> {}
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class ProvidesRadar
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{
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Actor self;
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public ProvidesRadar(Actor self)
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{
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this.self = self;
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}
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public bool IsActive()
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public bool IsActive(Actor self)
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{
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// TODO: Check for nearby MRJ
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