using StatelessTraitInfo<> for some things
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@@ -3,15 +3,10 @@ using System.Collections.Generic;
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using System.Linq;
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namespace OpenRa.Game.Traits
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{
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class ThiefInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Thief(self); }
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}
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class ThiefInfo : StatelessTraitInfo<Thief> { }
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class Thief : IIssueOrder, IResolveOrder
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{
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public Thief(Actor self) { }
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button != MouseButton.Right) return null;
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