Move ShpD2 sprite loading into Mods.Common.
This commit is contained in:
168
OpenRA.Mods.Common/SpriteLoaders/ShpD2Loader.cs
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168
OpenRA.Mods.Common/SpriteLoaders/ShpD2Loader.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.SpriteLoaders
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{
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public class ShpD2Loader : ISpriteLoader
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{
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[Flags] enum FormatFlags : int
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{
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PaletteTable = 1,
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SkipFormat80 = 2,
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VariableLengthTable = 4
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}
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class ShpD2Frame : ISpriteFrame
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{
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public Size Size { get; private set; }
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public Size FrameSize { get { return Size; } }
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public float2 Offset { get { return float2.Zero; } }
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public byte[] Data { get; set; }
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public bool DisableExportPadding { get { return false; } }
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public ShpD2Frame(Stream s)
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{
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var flags = (FormatFlags)s.ReadUInt16();
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s.Position += 1;
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var width = s.ReadUInt16();
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var height = s.ReadUInt8();
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Size = new Size(width, height);
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// Subtract header size
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var dataLeft = s.ReadUInt16() - 10;
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var dataSize = s.ReadUInt16();
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byte[] table;
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if ((flags & FormatFlags.PaletteTable) != 0)
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{
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var n = (flags & FormatFlags.VariableLengthTable) != 0 ? s.ReadUInt8() : (byte)16;
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table = new byte[n];
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for (var i = 0; i < n; i++)
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table[i] = s.ReadUInt8();
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dataLeft -= n;
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}
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else
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{
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table = new byte[256];
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for (var i = 0; i < 256; i++)
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table[i] = (byte)i;
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table[1] = 0x7f;
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table[2] = 0x7e;
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table[3] = 0x7d;
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table[4] = 0x7c;
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}
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Data = new byte[width * height];
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// Decode image data
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var compressed = s.ReadBytes(dataLeft);
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if ((flags & FormatFlags.SkipFormat80) == 0)
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{
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var temp = new byte[dataSize];
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Format80.DecodeInto(compressed, temp);
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compressed = temp;
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}
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Format2.DecodeInto(compressed, Data, 0);
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// Lookup values in lookup table
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for (var j = 0; j < Data.Length; j++)
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Data[j] = table[Data[j]];
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}
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}
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bool IsShpD2(Stream s)
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{
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var start = s.Position;
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// First word is the image count
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var imageCount = s.ReadUInt16();
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if (imageCount == 0)
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{
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s.Position = start;
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return false;
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}
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// Test for two vs four byte offset
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var testOffset = s.ReadUInt32();
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var offsetSize = (testOffset & 0xFF0000) > 0 ? 2 : 4;
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// Last offset should point to the end of file
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var finalOffset = start + 2 + offsetSize * imageCount;
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if (finalOffset > s.Length)
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{
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s.Position = start;
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return false;
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}
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s.Position = finalOffset;
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var eof = offsetSize == 2 ? s.ReadUInt16() : s.ReadUInt32();
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if (eof + 2 != s.Length)
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{
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s.Position = start;
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return false;
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}
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// Check the format flag on the first frame
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var b = s.ReadUInt16();
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s.Position = start;
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return b == 5 || b <= 3;
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}
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ShpD2Frame[] ParseFrames(Stream s)
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{
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var start = s.Position;
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var imageCount = s.ReadUInt16();
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// Last offset is pointer to end of file.
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var offsets = new uint[imageCount + 1];
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var temp = s.ReadUInt32();
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// If fourth byte in file is non-zero, the offsets are two bytes each.
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var twoByteOffset = (temp & 0xFF0000) > 0;
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s.Position = 2;
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for (var i = 0; i < imageCount + 1; i++)
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offsets[i] = (twoByteOffset ? s.ReadUInt16() : s.ReadUInt32()) + 2;
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var frames = new ShpD2Frame[imageCount];
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for (var i = 0; i < frames.Length; i++)
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{
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s.Position = offsets[i];
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frames[i] = new ShpD2Frame(s);
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}
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s.Position = start;
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return frames;
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}
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public bool TryParseSprite(Stream s, out ISpriteFrame[] frames)
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{
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if (!IsShpD2(s))
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{
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frames = null;
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return false;
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}
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frames = ParseFrames(s);
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return true;
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}
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}
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}
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