did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader

This commit is contained in:
Chris Forbes
2009-10-13 23:02:46 +13:00
parent d8d1def249
commit bebe9bee85
4 changed files with 17 additions and 24 deletions

View File

@@ -51,9 +51,9 @@ namespace OpenRa.Game
game.world.Add( new Actor( "mcv", new int2( 9, 5 ), game.players[ 0 ] ) );
game.world.Add( new Actor( "jeep", new int2( 9, 7 ), game.players[ 1 ] ) );
sidebar = new Sidebar(renderer, game);
renderer.SetPalette(new HardwarePalette(renderer, game.map));
sidebar = new Sidebar(renderer, game);
renderer.BuildPalette(game.map);
}
internal void Run()