did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
This commit is contained in:
@@ -51,9 +51,9 @@ namespace OpenRa.Game
|
||||
game.world.Add( new Actor( "mcv", new int2( 9, 5 ), game.players[ 0 ] ) );
|
||||
game.world.Add( new Actor( "jeep", new int2( 9, 7 ), game.players[ 1 ] ) );
|
||||
|
||||
sidebar = new Sidebar(renderer, game);
|
||||
|
||||
renderer.SetPalette(new HardwarePalette(renderer, game.map));
|
||||
sidebar = new Sidebar(renderer, game);
|
||||
|
||||
renderer.BuildPalette(game.map);
|
||||
}
|
||||
|
||||
internal void Run()
|
||||
|
||||
Reference in New Issue
Block a user