Chronosphere implementation plus supporting tweaks to Order

This commit is contained in:
Paul Chote
2010-01-09 00:53:48 +13:00
parent 86b0ee8c97
commit becfd6eef3
9 changed files with 79 additions and 45 deletions

View File

@@ -1,19 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using OpenRa.Game.Traits;
using OpenRa.Game.SupportPowers;
namespace OpenRa.Game.Orders
{
class ChronoshiftDestinationOrderGenerator : IOrderGenerator
{
public readonly Actor self;
public ChronoshiftDestinationOrderGenerator(Actor self)
ISupportPowerImpl chronospherePower;
public ChronoshiftDestinationOrderGenerator(Actor self, ISupportPowerImpl chronospherePower)
{
this.self = self;
this.chronospherePower = chronospherePower;
}
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
@@ -23,8 +24,7 @@ namespace OpenRa.Game.Orders
Game.controller.CancelInputMode();
yield break;
}
yield return new Order("Chronoshift", self, null, xy, null);
yield return new Order("Chronoshift", self, null, xy, null, chronospherePower);
}
public void Tick() {}

View File

@@ -1,14 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
using OpenRa.Game.SupportPowers;
namespace OpenRa.Game.Orders
{
class ChronosphereSelectOrderGenerator : IOrderGenerator
{
ISupportPowerImpl chronospherePower;
public ChronosphereSelectOrderGenerator(ISupportPowerImpl chronospherePower)
{
this.chronospherePower = chronospherePower;
}
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
@@ -31,7 +37,7 @@ namespace OpenRa.Game.Orders
if (unit != null)
{
yield return new Order("ChronosphereSelect", underCursor, null, int2.Zero, null);
yield return new Order("ChronosphereSelect", underCursor, null, int2.Zero, null, chronospherePower);
}
}
}

View File

@@ -1,18 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
using OpenRa.Game.SupportPowers;
namespace OpenRa.Game.Orders
{
class IronCurtainOrderGenerator : IOrderGenerator
{
ISupportPowerImpl power;
public IronCurtainOrderGenerator(ISupportPowerImpl power)
ISupportPowerImpl ironCurtainPower;
public IronCurtainOrderGenerator(ISupportPowerImpl ironCurtainPower)
{
this.power = power;
this.ironCurtainPower = ironCurtainPower;
}
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
@@ -37,8 +37,7 @@ namespace OpenRa.Game.Orders
if (unit != null)
{
yield return new Order("IronCurtain", underCursor, this.power);
//yield return new Order("IronCurtain", underCursor, null, int2.Zero, null);
yield return new Order("IronCurtain", underCursor, null, int2.Zero, null, ironCurtainPower);
}
}
}

View File

@@ -14,6 +14,9 @@ namespace OpenRa.Game
public readonly string TargetString;
public bool IsImmediate;
// This is a hack - fix me
public readonly ISupportPowerImpl SupportPowerImpl;
public Actor Subject { get { return ActorFromUInt(SubjectId); } }
public Actor TargetActor { get { return ActorFromUInt(TargetActorId); } }
public Player Player { get { return Subject.Owner; } }
@@ -21,29 +24,27 @@ namespace OpenRa.Game
public Order(string orderString, Actor subject,
Actor targetActor, int2 targetLocation, string targetString)
: this( orderString, UIntFromActor( subject ),
UIntFromActor( targetActor ), targetLocation, targetString ) {}
UIntFromActor( targetActor ), targetLocation, targetString, null ) {}
public Order(string orderString, Actor subject,
Actor targetActor, int2 targetLocation, string targetString, ISupportPowerImpl power)
: this(orderString, UIntFromActor(subject),
UIntFromActor(targetActor), targetLocation, targetString, power) { }
Order(string orderString, uint subjectId,
uint targetActorId, int2 targetLocation, string targetString)
: this(orderString, subjectId,
targetActorId, targetLocation, targetString, null) { }
Order(string orderString, uint subjectId,
uint targetActorId, int2 targetLocation, string targetString, ISupportPowerImpl power)
{
this.OrderString = orderString;
this.SubjectId = subjectId;
this.TargetActorId = targetActorId;
this.TargetLocation = targetLocation;
this.TargetString = targetString;
}
// This is a hack - fix me
public readonly ISupportPowerImpl Power;
public Order(string orderString, Actor subject, ISupportPowerImpl power)
{
this.OrderString = orderString;
this.SubjectId = UIntFromActor( subject );
this.Power = power;
this.TargetActorId = UIntFromActor(null);
this.TargetLocation = int2.Zero;
this.TargetString = null;
this.SupportPowerImpl = power;
}
public bool Validate()