replace the infantry sequences with transposed DATA.R8 frames
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@@ -141,44 +141,7 @@ namespace OpenRA.Utility
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frame = srcImage[startFrame];
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// resorting to RA/CnC compatible counter-clockwise frame order
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if (args.Contains("--infantry"))
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{
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endFrame = startFrame - 1;
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// assuming 8 facings each animation set
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for (int e = 8; e < frameCount + 1; e = e + 8)
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{
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for (int f = startFrame + e - 1; f > endFrame; f--)
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{
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var offsetX = frame.FrameSize.Width / 2 - frame.Size.Width / 2;
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var offsetY = frame.FrameSize.Height / 2 - frame.Size.Height / 2;
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Console.WriteLine("calculated OffsetX: {0}", offsetX);
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Console.WriteLine("calculated OffsetY: {0}", offsetY);
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var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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PixelFormat.Format8bppIndexed);
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for (var i = 0; i < frame.Size.Height; i++)
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Marshal.Copy(frame.Image, i * frame.Size.Width,
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new IntPtr(data.Scan0.ToInt64() + i * data.Stride), frame.Size.Width);
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bitmap.UnlockBits(data);
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x += frame.FrameSize.Width;
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frame = srcImage[f];
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Console.WriteLine("f: {0}", f);
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}
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endFrame = startFrame + e - 1;
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frame = srcImage[startFrame + e];
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Console.WriteLine("e: {0}", e);
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Console.WriteLine("FrameCount: {0}", frameCount);
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}
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}
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else if (args.Contains("--vehicle") || args.Contains("--projectile"))
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if (args.Contains("--vehicle") || args.Contains("--projectile"))
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{
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frame = srcImage[startFrame];
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@@ -260,34 +223,6 @@ namespace OpenRA.Utility
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bitmap = tileset;
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}
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else
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{
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for (int f = startFrame; f < endFrame; f++)
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{
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frame = srcImage[f];
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var offsetX = 0;
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var offsetY = 0;
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if (args.Contains("--infantrydeath"))
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{
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offsetX = frame.FrameSize.Width / 2 - frame.Size.Width / 2;
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offsetY = frame.FrameSize.Height / 2 - frame.Size.Height / 2;
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}
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Console.WriteLine("calculated OffsetX: {0}", offsetX);
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Console.WriteLine("calculated OffsetY: {0}", offsetY);
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var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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PixelFormat.Format8bppIndexed);
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for (var i = 0; i < frame.Size.Height; i++)
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Marshal.Copy(frame.Image, i * frame.Size.Width,
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new IntPtr(data.Scan0.ToInt64() + i * data.Stride), frame.Size.Width);
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bitmap.UnlockBits(data);
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x += frame.FrameSize.Width;
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}
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}
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bitmap.Save(filename + ".png");
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Console.WriteLine(filename + ".png saved");
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