replace the infantry sequences with transposed DATA.R8 frames

This commit is contained in:
Matthias Mailänder
2013-08-11 21:13:52 +02:00
parent 341522232e
commit bed3fc2498
4 changed files with 320 additions and 393 deletions

View File

@@ -1,385 +1,417 @@
rifle:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
stand3:
Start: 0
Facings: 8
run:
Start: 8
stand: DATA.R8
Start: 206
Facings: -8
Transpose: true
stand2: DATA.R8
Start: 206
Facings: -8
Transpose: true
stand3: DATA.R8
Start: 206
Facings: -8
Transpose: true
run: DATA.R8
Start: 214
Length: 6
Facings: 8
Facings: -8
Tick: 110
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Transpose: true
shoot: DATA.R8
Start: 254
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA.R8
Start: 302
Facings: -8
Transpose: true
prone-run: DATA.R8
Start: 310
Length: 3
Facings: 8
Facings: -8
Transpose: true
Tick: 110
standup-0:
Start: 96
Length: 1
Facings: 8
standup-0: DATA.R8
Start: 302
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Start: 136
prone-shoot: DATA.R8
Start: 334
Length: 6
Facings: -8
Transpose: true
die1: DATA.R8
Start: 382
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 12
Length: 12
die2: DATA.R8
Start: 387
Length: 7
Tick: 80
die2: rifledeath
Start: 12
die3: DATA.R8
Start: 394
Length: 7
die4: DATA.R8
Start: 401
Length: 7
die5: DATA.R8
Start: 408
Length: 7
die6: DATA.R8
Start: 415
Length: 12
Tick: 80
die3: rifledeath
Start: 36
die-crushed: DATA.R8
Start: 430
Length: 12
Tick: 80
die4: rifledeath
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 48
Length: 12
Tick: 160
Tick: 1600
bazooka:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
stand3:
Start: 0
Facings: 8
run:
Start: 8
stand: DATA.R8
Start: 458
Facings: -8
Transpose: true
stand2: DATA.R8
Start: 458
Facings: -8
Transpose: true
stand3: DATA.R8
Start: 458
Facings: -8
Transpose: true
run: DATA.R8
Start: 466
Length: 6
Facings: 8
Facings: -8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Transpose: true
shoot: DATA.R8
Start: 506
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA.R8
Start: 562
Length: 1
Facings: 8
prone-run:
Start: 112
Facings: -8
Transpose: true
prone-run: DATA.R8
Start: 570
Length: 3
Facings: 8
Facings: -8
Transpose: true
Tick: 120
standup-0:
Start: 96
standup-0: DATA.R8
Start: 554
Length: 1
Facings: 8
prone-shoot:
Start: 136
Facings: -8
Transpose: true
prone-shoot: DATA.R8
Start: 586
Length: 6
Facings: -8
Transpose: true
die1: DATA.R8
Start: 634
Length: 5
Facings: 8
Tick: 120
die1: bazookadeath
Start: 0
Length: 5
die2: bazookadeath
Start: 5
die2: DATA.R8
Start: 639
Length: 7
die3: bazookadeath
Start: 12
die3: DATA.R8
Start: 646
Length: 7
die4: bazookadeath
Start: 19
die4: DATA.R8
Start: 653
Length: 7
die5: bazookadeath
Start: 26
die5: DATA.R8
Start: 660
Length: 7
die6: bazookadeath
Start: 26
die6: DATA.R8
Start: 660
Length: 7
die-crushed: bazookadeath
Start: 34
die-crushed: DATA.R8
Start: 668
Length: 26
Tick: 1600
engineer:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
stand: DATA.R8
Start: 1166
Facings: -8
Transpose: true
stand2: DATA.R8
Start: 1166
Facings: -8
Transpose: true
run: DATA.R8
Start: 1174
Length: 6
Facings: 8
Facings: -8
Transpose: true
Tick: 120
die1: engineerdeath
Start: 0
die1: DATA.R8
Start: 1342
Length: 5
die2: engineerdeath
Start: 5
die2: DATA.R8
Start: 1347
Length: 7
die3: engineerdeath
Start: 12
die3: DATA.R8
Start: 1354
Length: 7
die4: engineerdeath
Start: 19
die4: DATA.R8
Start: 1361
Length: 7
die5: engineerdeath
Start: 26
die5: DATA.R8
Start: 1368
Length: 7
die6: engineerdeath
Start: 26
die6: DATA.R8
Start: 1368
Length: 7
die-crushed: engineerdeath
Start: 34
die-crushed: DATA.R8
Start: 1376
Length: 26
Tick: 1600
thumper:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
stand: DATA.R8
Start: 1402
Facings: -8
Transpose: true
stand2: DATA.R8
Start: 1402
Facings: -8
Transpose: true
run: DATA.R8
Start: 1410
Length: 6
Facings: 8
Facings: -8
Transpose: true
Tick: 120
heal: thumping
Start: 0
Length: 4
Tick: 480
die1: thumperdeath
Start: 0
heal: DATA.R8
Start: 1458
Length: 5
die2: thumperdeath
Start: 5
Tick: 480
die1: DATA.R8
Start: 1543
Length: 5
die2: DATA.R8
Start: 1548
Length: 7
die3: thumperdeath
Start: 12
die3: DATA.R8
Start: 1555
Length: 7
die4: thumperdeath
Start: 19
die4: DATA.R8
Start: 1562
Length: 7
die5: thumperdeath
Start: 26
die5: DATA.R8
Start: 1569
Length: 7
die6: thumperdeath
Start: 26
die6: DATA.R8
Start: 1569
Length: 7
die-crushed: thumperdeath
Start: 34
die-crushed: DATA.R8
Start: 1577
Length: 26
Tick: 1600
thumping:
idle:
Start: 0
Length: 4
idle: DATA.R8
Start: 1458
Length: 5
Tick: 150
make:
Start: 0
Length: 4
damaged-idle:
Start: 0
Length: 4
make: DATA.R8
Start: 1458
Length: 5
damaged-idle: DATA.R8
Start: 1458
Length: 5
Tick: 150
fremen:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
stand: DATA.R8
Start: 694
Facings: -8
Transpose: true
stand2: DATA.R8
Start: 694
Facings: -8
Transpose: true
run: DATA.R8
Start: 702
Length: 6
Facings: 8
Facings: -8
Transpose: true
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
shoot: DATA.R8
Start: 742
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA.R8
Start: 798
Length: 1
Facings: 8
prone-run:
Start: 112
Facings: -8
Transpose: true
prone-run: DATA.R8
Start: 806
Length: 3
Facings: 8
Facings: -8
Transpose: true
Tick: 120
standup-0:
Start: 96
standup-0: DATA.R8
Start: 790
Length: 1
Facings: 8
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Start: 136
prone-shoot: DATA.R8
Start: 822
Length: 6
Facings: -8
Transpose: true
die1: DATA.R8
Start: 870
Length: 5
Facings: 8
Tick: 120
die1: fremendeath
Start: 0
Length: 5
die2: fremendeath
Start: 5
die2: DATA.R8
Start: 875
Length: 7
die3: fremendeath
Start: 12
die3: DATA.R8
Start: 882
Length: 7
die4: fremendeath
Start: 19
die4: DATA.R8
Start: 889
Length: 7
die5: fremendeath
Start: 26
die5: DATA.R8
Start: 896
Length: 7
die6: fremendeath
Start: 26
die6: DATA.R8
Start: 896
Length: 7
die-crushed: fremendeath
Start: 34
die-crushed: DATA.R8
Start: 904
Length: 26
Tick: 1600
saboteur:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
stand3:
Start: 0
Facings: 8
run:
Start: 8
stand: DATA.R8
Start: 2149
Facings: -8
Transpose: true
stand2: DATA.R8
Start: 2149
Facings: -8
Transpose: true
stand3: DATA.R8
Start: 2149
Facings: -8
Transpose: true
run: DATA.R8
Start: 2157
Length: 6
Facings: 8
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Start: 104
prone-stand: DATA.R8
Start: 2253
Length: 1
Facings: 8
prone-run:
Start: 112
Facings: -8
Transpose: true
prone-run: DATA.R8
Start: 2261
Length: 3
Facings: 8
Facings: -8
Transpose: true
Tick: 120
standup-0:
Start: 96
standup-0: DATA.R8
Start: 2245
Length: 1
Facings: 8
Facings: -8
Transpose: true
Tick: 120
die1: saboteurdeath
Start: 0
die1: DATA.R8
Start: 2325
Length: 5
die2: saboteurdeath
Start: 5
die2: DATA.R8
Start: 2330
Length: 7
die3: saboteurdeath
Start: 12
die3: DATA.R8
Start: 2337
Length: 7
die4: saboteurdeath
Start: 19
die4: DATA.R8
Start: 2344
Length: 7
die5: saboteurdeath
Start: 26
die5: DATA.R8
Start: 2351
Length: 7
die6: saboteurdeath
Start: 26
die6: DATA.R8
Start: 2351
Length: 7
die-crushed: saboteurdeath
Start: 34
die-crushed: DATA.R8
Start: 2359
Length: 26
Tick: 1600
sardaukar:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
stand: DATA.R8
Start: 930
Facings: -8
Transpose: true
stand2: DATA.R8
Start: 930
Facings: -8
Transpose: true
run: DATA.R8
Start: 938
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot: DATA.R8
Start: 978
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA.R8
Start: 1034
Length: 1
Facings: -8
Transpose: true
prone-run: DATA.R8
Start: 1042
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA.R8
Start: 1026
Length: 1
Facings: -8
Transpose: true
Tick: 120
prone-shoot: DATA.R8
Start: 1058
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Transpose: true
die1: DATA.R8
Start: 1106
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: sardaukardeath
Start: 0
Length: 5
die2: sardaukardeath
Start: 5
die2: DATA.R8
Start: 1111
Length: 7
die3: sardaukardeath
Start: 12
die3: DATA.R8
Start: 1118
Length: 7
die4: sardaukardeath
Start: 19
die4: DATA.R8
Start: 1125
Length: 7
die5: sardaukardeath
Start: 26
die5: DATA.R8
Start: 1132
Length: 7
die6: sardaukardeath
Start: 26
die6: DATA.R8
Start: 1132
Length: 7
die-crushed: sardaukardeath
Start: 34
die-crushed: DATA.R8
Start: 1140
Length: 26
Tick: 1600
Tick: 1600