replace the infantry sequences with transposed DATA.R8 frames

This commit is contained in:
Matthias Mailänder
2013-08-11 21:13:52 +02:00
parent 341522232e
commit bed3fc2498
4 changed files with 320 additions and 393 deletions

View File

@@ -87,20 +87,6 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] { "--r8", pathToDataR8, pathToPalette, "162", "177", Path.Combine(pathToSHPs, "sandcrater2") }, new string[] { "--r8", pathToDataR8, pathToPalette, "162", "177", Path.Combine(pathToSHPs, "sandcrater2") },
new string[] { "--r8", pathToDataR8, pathToPalette, "178", "193", Path.Combine(pathToSHPs, "unknown") }, new string[] { "--r8", pathToDataR8, pathToPalette, "178", "193", Path.Combine(pathToSHPs, "unknown") },
new string[] { "--r8", pathToDataR8, pathToPalette, "194", "205", Path.Combine(pathToSHPs, "unknown2") }, new string[] { "--r8", pathToDataR8, pathToPalette, "194", "205", Path.Combine(pathToSHPs, "unknown2") },
new string[] { "--r8", pathToDataR8, pathToPalette, "206", "381", Path.Combine(pathToSHPs, "rifle"), "--infantry" },
new string[] { "--r8", pathToDataR8, pathToPalette, "382", "457", Path.Combine(pathToSHPs, "rifledeath"), "--infantrydeath" },
new string[] { "--r8", pathToDataR8, pathToPalette, "458", "633", Path.Combine(pathToSHPs, "bazooka"), "--infantry" },
new string[] { "--r8", pathToDataR8, pathToPalette, "634", "693", Path.Combine(pathToSHPs, "bazookadeath"), "--infantrydeath" },
new string[] { "--r8", pathToDataR8, pathToPalette, "694", "869", Path.Combine(pathToSHPs, "fremen"), "--infantry" },
new string[] { "--r8", pathToDataR8, pathToPalette, "870", "929", Path.Combine(pathToSHPs, "fremendeath"), "--infantrydeath" },
new string[] { "--r8", pathToDataR8, pathToPalette, "930", "1105", Path.Combine(pathToSHPs, "sardaukar"), "--infantry" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1106", "1165", Path.Combine(pathToSHPs, "sardaukardeath"), "--infantrydeath" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1166", "1341", Path.Combine(pathToSHPs, "engineer"), "--infantry" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1342", "1401", Path.Combine(pathToSHPs, "engineerdeath"), "--infantrydeath" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1402", "1457", Path.Combine(pathToSHPs, "thumper"), "--infantry" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1458", "1462", Path.Combine(pathToSHPs, "thumping"), "--infantrydeath" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1463", "1542", Path.Combine(pathToSHPs, "thumper2"), "--infantry" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1543", "1602", Path.Combine(pathToSHPs, "thumperdeath"), "--infantrydeath" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1603", "1634", Path.Combine(pathToSHPs, "missiletank"), "--vehicle" }, new string[] { "--r8", pathToDataR8, pathToPalette, "1603", "1634", Path.Combine(pathToSHPs, "missiletank"), "--vehicle" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1635", "1666", Path.Combine(pathToSHPs, "trike"), "--vehicle" }, new string[] { "--r8", pathToDataR8, pathToPalette, "1635", "1666", Path.Combine(pathToSHPs, "trike"), "--vehicle" },
new string[] { "--r8", pathToDataR8, pathToPalette, "1667", "1698", Path.Combine(pathToSHPs, "quad"), "--vehicle" }, new string[] { "--r8", pathToDataR8, pathToPalette, "1667", "1698", Path.Combine(pathToSHPs, "quad"), "--vehicle" },
@@ -117,8 +103,6 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] { "--r8", pathToDataR8, pathToPalette, "2083", "2114", Path.Combine(pathToSHPs, "devast"), "--vehicle" }, new string[] { "--r8", pathToDataR8, pathToPalette, "2083", "2114", Path.Combine(pathToSHPs, "devast"), "--vehicle" },
new string[] { "--r8", pathToDataR8, pathToPalette, "2115", "2146", Path.Combine(pathToSHPs, "combathturret"), "--vehicle" }, new string[] { "--r8", pathToDataR8, pathToPalette, "2115", "2146", Path.Combine(pathToSHPs, "combathturret"), "--vehicle" },
new string[] { "--r8", pathToDataR8, pathToPalette, "2147", "2148", Path.Combine(pathToSHPs, "deathhandmissile") }, new string[] { "--r8", pathToDataR8, pathToPalette, "2147", "2148", Path.Combine(pathToSHPs, "deathhandmissile") },
new string[] { "--r8", pathToDataR8, pathToPalette, "2149", "2324", Path.Combine(pathToSHPs, "saboteur"), "--infantry" },
new string[] { "--r8", pathToDataR8, pathToPalette, "2325", "2388", Path.Combine(pathToSHPs, "saboteurdeath"), "--infantrydeath" },
new string[] { "--r8", pathToDataR8, pathToPalette, "2389", "2420", Path.Combine(pathToSHPs, "deviatortank"), "--vehicle" }, new string[] { "--r8", pathToDataR8, pathToPalette, "2389", "2420", Path.Combine(pathToSHPs, "deviatortank"), "--vehicle" },
new string[] { "--r8", pathToDataR8, pathToPalette, "2421", "2452", Path.Combine(pathToSHPs, "raider"), "--vehicle" }, new string[] { "--r8", pathToDataR8, pathToPalette, "2421", "2452", Path.Combine(pathToSHPs, "raider"), "--vehicle" },
new string[] { "--r8", pathToDataR8, pathToPalette, "2453", "2484", Path.Combine(pathToSHPs, "combato"), "--vehicle" }, new string[] { "--r8", pathToDataR8, pathToPalette, "2453", "2484", Path.Combine(pathToSHPs, "combato"), "--vehicle" },
@@ -319,20 +303,6 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] { "--shp", Path.Combine(pathToSHPs, "sandcrater2.png"), "32" }, new string[] { "--shp", Path.Combine(pathToSHPs, "sandcrater2.png"), "32" },
new string[] { "--shp", Path.Combine(pathToSHPs, "unknown.png"), "64" }, new string[] { "--shp", Path.Combine(pathToSHPs, "unknown.png"), "64" },
new string[] { "--shp", Path.Combine(pathToSHPs, "unknown2.png"), "64" }, new string[] { "--shp", Path.Combine(pathToSHPs, "unknown2.png"), "64" },
new string[] { "--shp", Path.Combine(pathToSHPs, "rifle.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "rifledeath.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "bazooka.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "bazookadeath.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "fremen.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "fremendeath.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "sardaukar.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "sardaukardeath.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "engineer.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "engineerdeath.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "thumper.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "thumping.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "thumper2.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "thumperdeath.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "missiletank.png"), "48" }, new string[] { "--shp", Path.Combine(pathToSHPs, "missiletank.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "trike.png"), "32" }, new string[] { "--shp", Path.Combine(pathToSHPs, "trike.png"), "32" },
new string[] { "--shp", Path.Combine(pathToSHPs, "quad.png"), "32" }, new string[] { "--shp", Path.Combine(pathToSHPs, "quad.png"), "32" },
@@ -349,8 +319,6 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] { "--shp", Path.Combine(pathToSHPs, "devast.png"), "48" }, new string[] { "--shp", Path.Combine(pathToSHPs, "devast.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "combathturret.png"), "48" }, new string[] { "--shp", Path.Combine(pathToSHPs, "combathturret.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "deathhandmissile.png"), "24" }, new string[] { "--shp", Path.Combine(pathToSHPs, "deathhandmissile.png"), "24" },
new string[] { "--shp", Path.Combine(pathToSHPs, "saboteur.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "saboteurdeath.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "deviatortank.png"), "48" }, new string[] { "--shp", Path.Combine(pathToSHPs, "deviatortank.png"), "48" },
new string[] { "--shp", Path.Combine(pathToSHPs, "raider.png"), "32" }, new string[] { "--shp", Path.Combine(pathToSHPs, "raider.png"), "32" },
new string[] { "--shp", Path.Combine(pathToSHPs, "combato.png"), "48" }, new string[] { "--shp", Path.Combine(pathToSHPs, "combato.png"), "48" },
@@ -499,14 +467,6 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
var shpToTranspose = new string[][] var shpToTranspose = new string[][]
{ {
new string[] { "--transpose", Path.Combine(pathToSHPs, "orni.shp"), Path.Combine(pathToSHPs, "orni.shp"), "0", "32", "3" }, new string[] { "--transpose", Path.Combine(pathToSHPs, "orni.shp"), Path.Combine(pathToSHPs, "orni.shp"), "0", "32", "3" },
new string[] { "--transpose", Path.Combine(pathToSHPs, "rifle.shp"), Path.Combine(pathToSHPs, "rifle.shp"), "8", "8", "6", "56", "8", "5", "112", "8", "3", "136", "8", "5" },
new string[] { "--transpose", Path.Combine(pathToSHPs, "bazooka.shp"), Path.Combine(pathToSHPs, "bazooka.shp"), "8", "8", "6", "56", "8", "5", "112", "8", "3", "136", "8", "5" },
new string[] { "--transpose", Path.Combine(pathToSHPs, "fremen.shp"), Path.Combine(pathToSHPs, "fremen.shp"), "8", "8", "6", "56", "8", "5", "112", "8", "3", "136", "8", "5" },
new string[] { "--transpose", Path.Combine(pathToSHPs, "sardaukar.shp"), Path.Combine(pathToSHPs, "sardaukar.shp"), "8", "8", "6", "56", "8", "5", "112", "8", "3", "136", "8", "5" },
new string[] { "--transpose", Path.Combine(pathToSHPs, "thumper.shp"), Path.Combine(pathToSHPs, "thumper.shp"), "8", "8", "6" },
new string[] { "--transpose", Path.Combine(pathToSHPs, "thumper2.shp"), Path.Combine(pathToSHPs, "thumper2.shp"), "8", "8", "5" },
new string[] { "--transpose", Path.Combine(pathToSHPs, "engineer.shp"), Path.Combine(pathToSHPs, "engineer.shp"), "8", "8", "6" },
new string[] { "--transpose", Path.Combine(pathToSHPs, "saboteur.shp"), Path.Combine(pathToSHPs, "saboteur.shp"), "8", "8", "6", "56", "8", "5", "112", "8", "3", "136", "8", "5" },
}; };
var onError = (Action<string>)(s => Game.RunAfterTick(() => var onError = (Action<string>)(s => Game.RunAfterTick(() =>

View File

@@ -141,44 +141,7 @@ namespace OpenRA.Utility
frame = srcImage[startFrame]; frame = srcImage[startFrame];
// resorting to RA/CnC compatible counter-clockwise frame order if (args.Contains("--vehicle") || args.Contains("--projectile"))
if (args.Contains("--infantry"))
{
endFrame = startFrame - 1;
// assuming 8 facings each animation set
for (int e = 8; e < frameCount + 1; e = e + 8)
{
for (int f = startFrame + e - 1; f > endFrame; f--)
{
var offsetX = frame.FrameSize.Width / 2 - frame.Size.Width / 2;
var offsetY = frame.FrameSize.Height / 2 - frame.Size.Height / 2;
Console.WriteLine("calculated OffsetX: {0}", offsetX);
Console.WriteLine("calculated OffsetY: {0}", offsetY);
var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
PixelFormat.Format8bppIndexed);
for (var i = 0; i < frame.Size.Height; i++)
Marshal.Copy(frame.Image, i * frame.Size.Width,
new IntPtr(data.Scan0.ToInt64() + i * data.Stride), frame.Size.Width);
bitmap.UnlockBits(data);
x += frame.FrameSize.Width;
frame = srcImage[f];
Console.WriteLine("f: {0}", f);
}
endFrame = startFrame + e - 1;
frame = srcImage[startFrame + e];
Console.WriteLine("e: {0}", e);
Console.WriteLine("FrameCount: {0}", frameCount);
}
}
else if (args.Contains("--vehicle") || args.Contains("--projectile"))
{ {
frame = srcImage[startFrame]; frame = srcImage[startFrame];
@@ -260,34 +223,6 @@ namespace OpenRA.Utility
bitmap = tileset; bitmap = tileset;
} }
else
{
for (int f = startFrame; f < endFrame; f++)
{
frame = srcImage[f];
var offsetX = 0;
var offsetY = 0;
if (args.Contains("--infantrydeath"))
{
offsetX = frame.FrameSize.Width / 2 - frame.Size.Width / 2;
offsetY = frame.FrameSize.Height / 2 - frame.Size.Height / 2;
}
Console.WriteLine("calculated OffsetX: {0}", offsetX);
Console.WriteLine("calculated OffsetY: {0}", offsetY);
var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
PixelFormat.Format8bppIndexed);
for (var i = 0; i < frame.Size.Height; i++)
Marshal.Copy(frame.Image, i * frame.Size.Width,
new IntPtr(data.Scan0.ToInt64() + i * data.Stride), frame.Size.Width);
bitmap.UnlockBits(data);
x += frame.FrameSize.Width;
}
}
bitmap.Save(filename + ".png"); bitmap.Save(filename + ".png");
Console.WriteLine(filename + ".png saved"); Console.WriteLine(filename + ".png saved");

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Utility
Console.WriteLine(" --extract MOD[,MOD]* FILES [--userdir] Extract files from mod packages to the current (or user) directory"); Console.WriteLine(" --extract MOD[,MOD]* FILES [--userdir] Extract files from mod packages to the current (or user) directory");
Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG"); Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette"); Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--infrantry] [--vehicle] [--projectile] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally removing the shadow."); Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--vehicle] [--projectile] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally removing the shadow.");
Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START."); Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START.");
Console.WriteLine(" --docs MOD Generate trait documentation in MarkDown format."); Console.WriteLine(" --docs MOD Generate trait documentation in MarkDown format.");
Console.WriteLine(" --map-hash MAPFILE Generate hash of specified oramap file."); Console.WriteLine(" --map-hash MAPFILE Generate hash of specified oramap file.");

View File

@@ -1,385 +1,417 @@
rifle: rifle:
stand: stand: DATA.R8
Start: 0 Start: 206
Facings: 8 Facings: -8
stand2: Transpose: true
Start: 0 stand2: DATA.R8
Facings: 8 Start: 206
stand3: Facings: -8
Start: 0 Transpose: true
Facings: 8 stand3: DATA.R8
run: Start: 206
Start: 8 Facings: -8
Transpose: true
run: DATA.R8
Start: 214
Length: 6 Length: 6
Facings: 8 Facings: -8
Tick: 110 Tick: 110
shoot: Transpose: true
Start: 56 shoot: DATA.R8
Length: 5 Start: 254
Facings: 8 Length: 6
Tick: 120 Facings: -8
prone-stand: Transpose: true
Start: 104 prone-stand: DATA.R8
Length: 1 Start: 302
Facings: 8 Facings: -8
prone-run: Transpose: true
Start: 112 prone-run: DATA.R8
Start: 310
Length: 3 Length: 3
Facings: 8 Facings: -8
Transpose: true
Tick: 110 Tick: 110
standup-0: standup-0: DATA.R8
Start: 96 Start: 302
Length: 1 Facings: -8
Facings: 8 Transpose: true
Tick: 120 Tick: 120
prone-shoot: prone-shoot: DATA.R8
Start: 136 Start: 334
Length: 6
Facings: -8
Transpose: true
die1: DATA.R8
Start: 382
Length: 5 Length: 5
Facings: 8 die2: DATA.R8
Tick: 120 Start: 387
die1: rifledeath Length: 7
Start: 12
Length: 12
Tick: 80 Tick: 80
die2: rifledeath die3: DATA.R8
Start: 12 Start: 394
Length: 7
die4: DATA.R8
Start: 401
Length: 7
die5: DATA.R8
Start: 408
Length: 7
die6: DATA.R8
Start: 415
Length: 12 Length: 12
Tick: 80 die-crushed: DATA.R8
die3: rifledeath Start: 430
Start: 36
Length: 12 Length: 12
Tick: 80 Tick: 1600
die4: rifledeath
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 48
Length: 12
Tick: 160
bazooka: bazooka:
stand: stand: DATA.R8
Start: 0 Start: 458
Facings: 8 Facings: -8
stand2: Transpose: true
Start: 0 stand2: DATA.R8
Facings: 8 Start: 458
stand3: Facings: -8
Start: 0 Transpose: true
Facings: 8 stand3: DATA.R8
run: Start: 458
Start: 8 Facings: -8
Transpose: true
run: DATA.R8
Start: 466
Length: 6 Length: 6
Facings: 8 Facings: -8
Tick: 120 Tick: 120
shoot: Transpose: true
Start: 56 shoot: DATA.R8
Length: 5 Start: 506
Facings: 8 Length: 6
Tick: 120 Facings: -8
prone-stand: Transpose: true
Start: 104 prone-stand: DATA.R8
Start: 562
Length: 1 Length: 1
Facings: 8 Facings: -8
prone-run: Transpose: true
Start: 112 prone-run: DATA.R8
Start: 570
Length: 3 Length: 3
Facings: 8 Facings: -8
Transpose: true
Tick: 120 Tick: 120
standup-0: standup-0: DATA.R8
Start: 96 Start: 554
Length: 1 Length: 1
Facings: 8 Facings: -8
prone-shoot: Transpose: true
Start: 136 prone-shoot: DATA.R8
Start: 586
Length: 6
Facings: -8
Transpose: true
die1: DATA.R8
Start: 634
Length: 5 Length: 5
Facings: 8 die2: DATA.R8
Tick: 120 Start: 639
die1: bazookadeath
Start: 0
Length: 5
die2: bazookadeath
Start: 5
Length: 7 Length: 7
die3: bazookadeath die3: DATA.R8
Start: 12 Start: 646
Length: 7 Length: 7
die4: bazookadeath die4: DATA.R8
Start: 19 Start: 653
Length: 7 Length: 7
die5: bazookadeath die5: DATA.R8
Start: 26 Start: 660
Length: 7 Length: 7
die6: bazookadeath die6: DATA.R8
Start: 26 Start: 660
Length: 7 Length: 7
die-crushed: bazookadeath die-crushed: DATA.R8
Start: 34 Start: 668
Length: 26 Length: 26
Tick: 1600 Tick: 1600
engineer: engineer:
stand: stand: DATA.R8
Start: 0 Start: 1166
Facings: 8 Facings: -8
stand2: Transpose: true
Start: 0 stand2: DATA.R8
Facings: 8 Start: 1166
run: Facings: -8
Start: 8 Transpose: true
run: DATA.R8
Start: 1174
Length: 6 Length: 6
Facings: 8 Facings: -8
Transpose: true
Tick: 120 Tick: 120
die1: engineerdeath die1: DATA.R8
Start: 0 Start: 1342
Length: 5 Length: 5
die2: engineerdeath die2: DATA.R8
Start: 5 Start: 1347
Length: 7 Length: 7
die3: engineerdeath die3: DATA.R8
Start: 12 Start: 1354
Length: 7 Length: 7
die4: engineerdeath die4: DATA.R8
Start: 19 Start: 1361
Length: 7 Length: 7
die5: engineerdeath die5: DATA.R8
Start: 26 Start: 1368
Length: 7 Length: 7
die6: engineerdeath die6: DATA.R8
Start: 26 Start: 1368
Length: 7 Length: 7
die-crushed: engineerdeath die-crushed: DATA.R8
Start: 34 Start: 1376
Length: 26 Length: 26
Tick: 1600 Tick: 1600
thumper: thumper:
stand: stand: DATA.R8
Start: 0 Start: 1402
Facings: 8 Facings: -8
stand2: Transpose: true
Start: 0 stand2: DATA.R8
Facings: 8 Start: 1402
run: Facings: -8
Start: 8 Transpose: true
run: DATA.R8
Start: 1410
Length: 6 Length: 6
Facings: 8 Facings: -8
Transpose: true
Tick: 120 Tick: 120
heal: thumping heal: DATA.R8
Start: 0 Start: 1458
Length: 4
Tick: 480
die1: thumperdeath
Start: 0
Length: 5 Length: 5
die2: thumperdeath Tick: 480
Start: 5 die1: DATA.R8
Start: 1543
Length: 5
die2: DATA.R8
Start: 1548
Length: 7 Length: 7
die3: thumperdeath die3: DATA.R8
Start: 12 Start: 1555
Length: 7 Length: 7
die4: thumperdeath die4: DATA.R8
Start: 19 Start: 1562
Length: 7 Length: 7
die5: thumperdeath die5: DATA.R8
Start: 26 Start: 1569
Length: 7 Length: 7
die6: thumperdeath die6: DATA.R8
Start: 26 Start: 1569
Length: 7 Length: 7
die-crushed: thumperdeath die-crushed: DATA.R8
Start: 34 Start: 1577
Length: 26 Length: 26
Tick: 1600 Tick: 1600
thumping: thumping:
idle: idle: DATA.R8
Start: 0 Start: 1458
Length: 4 Length: 5
Tick: 150 Tick: 150
make: make: DATA.R8
Start: 0 Start: 1458
Length: 4 Length: 5
damaged-idle: damaged-idle: DATA.R8
Start: 0 Start: 1458
Length: 4 Length: 5
Tick: 150 Tick: 150
fremen: fremen:
stand: stand: DATA.R8
Start: 0 Start: 694
Facings: 8 Facings: -8
stand2: Transpose: true
Start: 0 stand2: DATA.R8
Facings: 8 Start: 694
run: Facings: -8
Start: 8 Transpose: true
run: DATA.R8
Start: 702
Length: 6 Length: 6
Facings: 8 Facings: -8
Transpose: true
Tick: 120 Tick: 120
shoot: shoot: DATA.R8
Start: 56 Start: 742
Length: 5 Length: 6
Facings: 8 Facings: -8
Tick: 120 Transpose: true
prone-stand: prone-stand: DATA.R8
Start: 104 Start: 798
Length: 1 Length: 1
Facings: 8 Facings: -8
prone-run: Transpose: true
Start: 112 prone-run: DATA.R8
Start: 806
Length: 3 Length: 3
Facings: 8 Facings: -8
Transpose: true
Tick: 120 Tick: 120
standup-0: standup-0: DATA.R8
Start: 96 Start: 790
Length: 1 Length: 1
Facings: 8 Facings: -8
Transpose: true
Tick: 120 Tick: 120
prone-shoot: prone-shoot: DATA.R8
Start: 136 Start: 822
Length: 6
Facings: -8
Transpose: true
die1: DATA.R8
Start: 870
Length: 5 Length: 5
Facings: 8 die2: DATA.R8
Tick: 120 Start: 875
die1: fremendeath
Start: 0
Length: 5
die2: fremendeath
Start: 5
Length: 7 Length: 7
die3: fremendeath die3: DATA.R8
Start: 12 Start: 882
Length: 7 Length: 7
die4: fremendeath die4: DATA.R8
Start: 19 Start: 889
Length: 7 Length: 7
die5: fremendeath die5: DATA.R8
Start: 26 Start: 896
Length: 7 Length: 7
die6: fremendeath die6: DATA.R8
Start: 26 Start: 896
Length: 7 Length: 7
die-crushed: fremendeath die-crushed: DATA.R8
Start: 34 Start: 904
Length: 26 Length: 26
Tick: 1600 Tick: 1600
saboteur: saboteur:
stand: stand: DATA.R8
Start: 0 Start: 2149
Facings: 8 Facings: -8
stand2: Transpose: true
Start: 0 stand2: DATA.R8
Facings: 8 Start: 2149
stand3: Facings: -8
Start: 0 Transpose: true
Facings: 8 stand3: DATA.R8
run: Start: 2149
Start: 8 Facings: -8
Transpose: true
run: DATA.R8
Start: 2157
Length: 6 Length: 6
Facings: 8 Facings: -8
Transpose: true
Tick: 120 Tick: 120
prone-stand: prone-stand: DATA.R8
Start: 104 Start: 2253
Length: 1 Length: 1
Facings: 8 Facings: -8
prone-run: Transpose: true
Start: 112 prone-run: DATA.R8
Start: 2261
Length: 3 Length: 3
Facings: 8 Facings: -8
Transpose: true
Tick: 120 Tick: 120
standup-0: standup-0: DATA.R8
Start: 96 Start: 2245
Length: 1 Length: 1
Facings: 8 Facings: -8
Transpose: true
Tick: 120 Tick: 120
die1: saboteurdeath die1: DATA.R8
Start: 0 Start: 2325
Length: 5 Length: 5
die2: saboteurdeath die2: DATA.R8
Start: 5 Start: 2330
Length: 7 Length: 7
die3: saboteurdeath die3: DATA.R8
Start: 12 Start: 2337
Length: 7 Length: 7
die4: saboteurdeath die4: DATA.R8
Start: 19 Start: 2344
Length: 7 Length: 7
die5: saboteurdeath die5: DATA.R8
Start: 26 Start: 2351
Length: 7 Length: 7
die6: saboteurdeath die6: DATA.R8
Start: 26 Start: 2351
Length: 7 Length: 7
die-crushed: saboteurdeath die-crushed: DATA.R8
Start: 34 Start: 2359
Length: 26 Length: 26
Tick: 1600 Tick: 1600
sardaukar: sardaukar:
stand: stand: DATA.R8
Start: 0 Start: 930
Facings: 8 Facings: -8
stand2: Transpose: true
Start: 0 stand2: DATA.R8
Facings: 8 Start: 930
run: Facings: -8
Start: 8 Transpose: true
run: DATA.R8
Start: 938
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot: DATA.R8
Start: 978
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA.R8
Start: 1034
Length: 1
Facings: -8
Transpose: true
prone-run: DATA.R8
Start: 1042
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA.R8
Start: 1026
Length: 1
Facings: -8
Transpose: true
Tick: 120
prone-shoot: DATA.R8
Start: 1058
Length: 6 Length: 6
Facings: 8 Facings: 8
Tick: 120 Transpose: true
shoot: die1: DATA.R8
Start: 56 Start: 1106
Length: 5 Length: 5
Facings: 8 die2: DATA.R8
Tick: 120 Start: 1111
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: sardaukardeath
Start: 0
Length: 5
die2: sardaukardeath
Start: 5
Length: 7 Length: 7
die3: sardaukardeath die3: DATA.R8
Start: 12 Start: 1118
Length: 7 Length: 7
die4: sardaukardeath die4: DATA.R8
Start: 19 Start: 1125
Length: 7 Length: 7
die5: sardaukardeath die5: DATA.R8
Start: 26 Start: 1132
Length: 7 Length: 7
die6: sardaukardeath die6: DATA.R8
Start: 26 Start: 1132
Length: 7 Length: 7
die-crushed: sardaukardeath die-crushed: DATA.R8
Start: 34 Start: 1140
Length: 26 Length: 26
Tick: 1600 Tick: 1600