Update TD rules.

This commit is contained in:
Paul Chote
2016-11-17 13:46:23 +00:00
parent 2fb1875fd7
commit bee7f14ae5
4 changed files with 18 additions and 35 deletions

View File

@@ -26,23 +26,19 @@ TRAN:
WithIdleOverlay@ROTOR1AIR: WithIdleOverlay@ROTOR1AIR:
Offset: 597,0,85 Offset: 597,0,85
Sequence: rotor Sequence: rotor
UpgradeTypes: airborne RequiresCondition: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTOR1GROUND: WithIdleOverlay@ROTOR1GROUND:
Offset: 597,0,85 Offset: 597,0,85
Sequence: slow-rotor Sequence: slow-rotor
UpgradeTypes: airborne RequiresCondition: !airborne
UpgradeMaxEnabledLevel: 0
WithIdleOverlay@ROTOR2AIR: WithIdleOverlay@ROTOR2AIR:
Offset: -597,0,171 Offset: -597,0,171
Sequence: rotor2 Sequence: rotor2
UpgradeTypes: airborne RequiresCondition: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTOR2GROUND: WithIdleOverlay@ROTOR2GROUND:
Offset: -597,0,171 Offset: -597,0,171
Sequence: slow-rotor2 Sequence: slow-rotor2
UpgradeTypes: airborne RequiresCondition: !airborne
UpgradeMaxEnabledLevel: 0
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 10 MaxWeight: 10
@@ -98,13 +94,11 @@ HELI:
WithIdleOverlay@ROTORAIR: WithIdleOverlay@ROTORAIR:
Offset: 0,0,85 Offset: 0,0,85
Sequence: rotor Sequence: rotor
UpgradeTypes: airborne RequiresCondition: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTORGROUND: WithIdleOverlay@ROTORGROUND:
Offset: 0,0,85 Offset: 0,0,85
Sequence: slow-rotor Sequence: slow-rotor
UpgradeTypes: airborne RequiresCondition: !airborne
UpgradeMaxEnabledLevel: 0
WithMuzzleOverlay: WithMuzzleOverlay:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: HELI.Husk Actor: HELI.Husk

View File

@@ -41,8 +41,7 @@
Delay: 100 Delay: 100
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 125 DamageCooldown: 125
UpgradeTypes: selfheal RequiresCondition: selfheal
UpgradeMinEnabledLevel: 1
WithRankDecoration: WithRankDecoration:
Image: rank Image: rank
Sequence: rank Sequence: rank
@@ -91,12 +90,11 @@
Tooltip: Tooltip:
GenericName: Vehicle GenericName: Vehicle
Cloak: Cloak:
UpgradeTypes: cloak
UpgradeMinEnabledLevel: 1
InitialDelay: 15 InitialDelay: 15
CloakDelay: 90 CloakDelay: 90
CloakSound: trans1.aud CloakSound: trans1.aud
UncloakSound: trans1.aud UncloakSound: trans1.aud
RequiresCondition: cloak
MustBeDestroyed: MustBeDestroyed:
Voiced: Voiced:
VoiceSet: VehicleVoice VoiceSet: VehicleVoice
@@ -127,12 +125,10 @@
UseLocation: yes UseLocation: yes
Targetable@GROUND: Targetable@GROUND:
TargetTypes: Ground, Vehicle TargetTypes: Ground, Vehicle
UpgradeTypes: airborne RequiresCondition: !airborne
UpgradeMaxEnabledLevel: 0
Targetable@AIRBORNE: Targetable@AIRBORNE:
TargetTypes: Air TargetTypes: Air
UpgradeTypes: airborne RequiresCondition: airborne
UpgradeMinEnabledLevel: 1
SelectionDecorations: SelectionDecorations:
WithSpriteControlGroupDecoration: WithSpriteControlGroupDecoration:
Selectable: Selectable:
@@ -160,8 +156,7 @@
Offset: 43, 128, 0 Offset: 43, 128, 0
ZOffset: -129 ZOffset: -129
Hovers@CRUISING: Hovers@CRUISING:
UpgradeTypes: cruising RequiresCondition: cruising
UpgradeMinEnabledLevel: 1
MustBeDestroyed: MustBeDestroyed:
Voiced: Voiced:
VoiceSet: VehicleVoice VoiceSet: VehicleVoice
@@ -217,12 +212,11 @@
CargoType: Infantry CargoType: Infantry
HiddenUnderFog: HiddenUnderFog:
DamagedByTerrain: DamagedByTerrain:
UpgradeTypes: hazmatsuits
UpgradeMaxEnabledLevel: 0
Terrain: Tiberium, BlueTiberium Terrain: Tiberium, BlueTiberium
Damage: 2 Damage: 2
DamageInterval: 16 DamageInterval: 16
DamageTypes: TiberiumDeath DamageTypes: TiberiumDeath
RequiresCondition: !hazmatsuits
GlobalUpgradable@BIO: GlobalUpgradable@BIO:
Upgrades: hazmatsuits Upgrades: hazmatsuits
Prerequisites: bio Prerequisites: bio
@@ -230,8 +224,7 @@
Image: pips Image: pips
Sequence: pip-hazmat Sequence: pip-hazmat
ReferencePoint: Bottom, Right ReferencePoint: Bottom, Right
UpgradeTypes: hazmatsuits RequiresCondition: hazmatsuits
UpgradeMinEnabledLevel: 1
ActorLostNotification: ActorLostNotification:
SpawnActorOnDeath: SpawnActorOnDeath:
Probability: 10 Probability: 10
@@ -249,8 +242,7 @@
Delay: 100 Delay: 100
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 125 DamageCooldown: 125
UpgradeTypes: hospitalheal RequiresCondition: hospitalheal
UpgradeMinEnabledLevel: 1
GlobalUpgradable@HOSPITAL: GlobalUpgradable@HOSPITAL:
Upgrades: hospitalheal Upgrades: hospitalheal
Prerequisites: hosp Prerequisites: hosp
@@ -258,8 +250,7 @@
Image: pips Image: pips
Sequence: pip-heal Sequence: pip-heal
ReferencePoint: Bottom, Right ReferencePoint: Bottom, Right
UpgradeTypes: hospitalheal RequiresCondition: hospitalheal
UpgradeMinEnabledLevel: 1
DetectCloaked: DetectCloaked:
Range: 2c0 Range: 2c0
DeathSounds@NORMAL: DeathSounds@NORMAL:

View File

@@ -46,8 +46,6 @@ LST:
BuildPaletteOrder: 1000 BuildPaletteOrder: 1000
Prerequisites: ~disabled Prerequisites: ~disabled
Mobile: Mobile:
UpgradeTypes: notmobile
UpgradeMaxEnabledLevel: 0
Crushes: crate Crushes: crate
TerrainSpeeds: TerrainSpeeds:
Clear: 100 Clear: 100
@@ -61,6 +59,7 @@ LST:
InitialFacing: 0 InitialFacing: 0
TurnSpeed: 4 TurnSpeed: 4
Speed: 142 Speed: 142
RequiresCondition: !notmobile
Health: Health:
HP: 400 HP: 400
Armor: Armor:

View File

@@ -88,10 +88,9 @@ APC:
Queue: Vehicle.GDI Queue: Vehicle.GDI
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Mobile: Mobile:
UpgradeTypes: notmobile
UpgradeMaxEnabledLevel: 0
TurnSpeed: 8 TurnSpeed: 8
Speed: 128 Speed: 128
RequiresCondition: !notmobile
Health: Health:
HP: 210 HP: 210
Armor: Armor:
@@ -517,7 +516,7 @@ STNK:
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
Cloak: Cloak:
-UpgradeTypes: -RequiresCondition:
InitialDelay: 90 InitialDelay: 90
CloakDelay: 90 CloakDelay: 90
CloakSound: trans1.aud CloakSound: trans1.aud