Update TD rules.
This commit is contained in:
@@ -26,23 +26,19 @@ TRAN:
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WithIdleOverlay@ROTOR1AIR:
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WithIdleOverlay@ROTOR1AIR:
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Offset: 597,0,85
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Offset: 597,0,85
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Sequence: rotor
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Sequence: rotor
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UpgradeTypes: airborne
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RequiresCondition: airborne
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UpgradeMinEnabledLevel: 1
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WithIdleOverlay@ROTOR1GROUND:
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WithIdleOverlay@ROTOR1GROUND:
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Offset: 597,0,85
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Offset: 597,0,85
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Sequence: slow-rotor
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Sequence: slow-rotor
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UpgradeTypes: airborne
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RequiresCondition: !airborne
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UpgradeMaxEnabledLevel: 0
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WithIdleOverlay@ROTOR2AIR:
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WithIdleOverlay@ROTOR2AIR:
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Offset: -597,0,171
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Offset: -597,0,171
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Sequence: rotor2
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Sequence: rotor2
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UpgradeTypes: airborne
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RequiresCondition: airborne
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UpgradeMinEnabledLevel: 1
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WithIdleOverlay@ROTOR2GROUND:
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WithIdleOverlay@ROTOR2GROUND:
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Offset: -597,0,171
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Offset: -597,0,171
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Sequence: slow-rotor2
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Sequence: slow-rotor2
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UpgradeTypes: airborne
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RequiresCondition: !airborne
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UpgradeMaxEnabledLevel: 0
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Cargo:
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Cargo:
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Types: Infantry
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Types: Infantry
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MaxWeight: 10
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MaxWeight: 10
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@@ -98,13 +94,11 @@ HELI:
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WithIdleOverlay@ROTORAIR:
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WithIdleOverlay@ROTORAIR:
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Offset: 0,0,85
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Offset: 0,0,85
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Sequence: rotor
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Sequence: rotor
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UpgradeTypes: airborne
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RequiresCondition: airborne
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UpgradeMinEnabledLevel: 1
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WithIdleOverlay@ROTORGROUND:
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WithIdleOverlay@ROTORGROUND:
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Offset: 0,0,85
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Offset: 0,0,85
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Sequence: slow-rotor
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Sequence: slow-rotor
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UpgradeTypes: airborne
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RequiresCondition: !airborne
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UpgradeMaxEnabledLevel: 0
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: HELI.Husk
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Actor: HELI.Husk
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@@ -41,8 +41,7 @@
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Delay: 100
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Delay: 100
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HealIfBelow: 100
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HealIfBelow: 100
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DamageCooldown: 125
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DamageCooldown: 125
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UpgradeTypes: selfheal
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RequiresCondition: selfheal
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UpgradeMinEnabledLevel: 1
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WithRankDecoration:
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WithRankDecoration:
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Image: rank
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Image: rank
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Sequence: rank
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Sequence: rank
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@@ -91,12 +90,11 @@
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Tooltip:
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Tooltip:
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GenericName: Vehicle
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GenericName: Vehicle
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Cloak:
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Cloak:
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UpgradeTypes: cloak
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UpgradeMinEnabledLevel: 1
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InitialDelay: 15
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InitialDelay: 15
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CloakDelay: 90
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CloakDelay: 90
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CloakSound: trans1.aud
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CloakSound: trans1.aud
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UncloakSound: trans1.aud
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UncloakSound: trans1.aud
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RequiresCondition: cloak
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MustBeDestroyed:
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MustBeDestroyed:
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Voiced:
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Voiced:
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VoiceSet: VehicleVoice
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VoiceSet: VehicleVoice
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@@ -127,12 +125,10 @@
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UseLocation: yes
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UseLocation: yes
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Targetable@GROUND:
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Targetable@GROUND:
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TargetTypes: Ground, Vehicle
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TargetTypes: Ground, Vehicle
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UpgradeTypes: airborne
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RequiresCondition: !airborne
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UpgradeMaxEnabledLevel: 0
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Targetable@AIRBORNE:
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Targetable@AIRBORNE:
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TargetTypes: Air
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TargetTypes: Air
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UpgradeTypes: airborne
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RequiresCondition: airborne
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UpgradeMinEnabledLevel: 1
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SelectionDecorations:
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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WithSpriteControlGroupDecoration:
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Selectable:
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Selectable:
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@@ -160,8 +156,7 @@
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Offset: 43, 128, 0
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Offset: 43, 128, 0
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ZOffset: -129
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ZOffset: -129
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Hovers@CRUISING:
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Hovers@CRUISING:
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UpgradeTypes: cruising
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RequiresCondition: cruising
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UpgradeMinEnabledLevel: 1
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MustBeDestroyed:
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MustBeDestroyed:
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Voiced:
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Voiced:
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VoiceSet: VehicleVoice
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VoiceSet: VehicleVoice
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@@ -217,12 +212,11 @@
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CargoType: Infantry
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CargoType: Infantry
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HiddenUnderFog:
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HiddenUnderFog:
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DamagedByTerrain:
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DamagedByTerrain:
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UpgradeTypes: hazmatsuits
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UpgradeMaxEnabledLevel: 0
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Terrain: Tiberium, BlueTiberium
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Terrain: Tiberium, BlueTiberium
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Damage: 2
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Damage: 2
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DamageInterval: 16
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DamageInterval: 16
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DamageTypes: TiberiumDeath
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DamageTypes: TiberiumDeath
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RequiresCondition: !hazmatsuits
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GlobalUpgradable@BIO:
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GlobalUpgradable@BIO:
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Upgrades: hazmatsuits
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Upgrades: hazmatsuits
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Prerequisites: bio
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Prerequisites: bio
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@@ -230,8 +224,7 @@
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Image: pips
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Image: pips
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Sequence: pip-hazmat
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Sequence: pip-hazmat
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ReferencePoint: Bottom, Right
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ReferencePoint: Bottom, Right
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UpgradeTypes: hazmatsuits
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RequiresCondition: hazmatsuits
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UpgradeMinEnabledLevel: 1
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ActorLostNotification:
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ActorLostNotification:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Probability: 10
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Probability: 10
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@@ -249,8 +242,7 @@
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Delay: 100
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Delay: 100
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HealIfBelow: 100
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HealIfBelow: 100
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DamageCooldown: 125
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DamageCooldown: 125
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UpgradeTypes: hospitalheal
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RequiresCondition: hospitalheal
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UpgradeMinEnabledLevel: 1
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GlobalUpgradable@HOSPITAL:
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GlobalUpgradable@HOSPITAL:
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Upgrades: hospitalheal
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Upgrades: hospitalheal
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Prerequisites: hosp
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Prerequisites: hosp
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@@ -258,8 +250,7 @@
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Image: pips
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Image: pips
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Sequence: pip-heal
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Sequence: pip-heal
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ReferencePoint: Bottom, Right
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ReferencePoint: Bottom, Right
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UpgradeTypes: hospitalheal
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RequiresCondition: hospitalheal
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UpgradeMinEnabledLevel: 1
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DetectCloaked:
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DetectCloaked:
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Range: 2c0
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Range: 2c0
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DeathSounds@NORMAL:
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DeathSounds@NORMAL:
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@@ -46,8 +46,6 @@ LST:
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BuildPaletteOrder: 1000
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Prerequisites: ~disabled
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Mobile:
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Mobile:
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UpgradeTypes: notmobile
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UpgradeMaxEnabledLevel: 0
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Crushes: crate
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Crushes: crate
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TerrainSpeeds:
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TerrainSpeeds:
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Clear: 100
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Clear: 100
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@@ -61,6 +59,7 @@ LST:
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InitialFacing: 0
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InitialFacing: 0
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TurnSpeed: 4
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TurnSpeed: 4
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Speed: 142
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Speed: 142
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RequiresCondition: !notmobile
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -88,10 +88,9 @@ APC:
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Queue: Vehicle.GDI
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Queue: Vehicle.GDI
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Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
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Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
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Mobile:
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Mobile:
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UpgradeTypes: notmobile
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UpgradeMaxEnabledLevel: 0
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TurnSpeed: 8
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TurnSpeed: 8
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Speed: 128
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Speed: 128
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RequiresCondition: !notmobile
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Health:
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Health:
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HP: 210
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HP: 210
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Armor:
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Armor:
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@@ -517,7 +516,7 @@ STNK:
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RevealsShroud:
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RevealsShroud:
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Range: 7c0
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Range: 7c0
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Cloak:
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Cloak:
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-UpgradeTypes:
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-RequiresCondition:
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InitialDelay: 90
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InitialDelay: 90
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CloakDelay: 90
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CloakDelay: 90
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CloakSound: trans1.aud
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CloakSound: trans1.aud
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