Merge pull request #6528 from atlimit8/DragIntoTransports
Modifies IMove & Enter and Fixes #4640 - Units teleport into transports
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@@ -101,6 +101,7 @@ namespace OpenRA.Traits
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
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public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
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public interface IDisableMove { bool MoveDisabled(Actor self); }
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public interface IUpgradable
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{
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@@ -206,9 +207,12 @@ namespace OpenRA.Traits
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Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange);
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Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange);
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Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any);
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Activity MoveToTarget(Actor self, Target target);
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Activity MoveIntoTarget(Actor self, Target target);
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Activity VisualMove(Actor self, WPos fromPos, WPos toPos);
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CPos NearestMoveableCell(CPos target);
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bool IsMoving { get; set; }
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bool CanEnterTargetNow(Actor self, Target target);
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}
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public interface INotifyBlockingMove { void OnNotifyBlockingMove(Actor self, Actor blocking); }
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