Replace ambient sounds from unknown sources with CC0 licensed ones
Sample sources: rain https://www.freesound.org/people/vibe_crc/sounds/50058/ thunder1 https://www.freesound.org/people/netaj/sounds/193170/ thunder2 thunder-ambient https://www.freesound.org/people/hifijohn/sounds/242735/ thunder3 https://www.freesound.org/people/sarson/sounds/195522/ thunder4 https://www.freesound.org/people/FenrirFangs/sounds/234737/ thunder5 https://www.freesound.org/people/Xythe/sounds/37299/
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mods/ra/bits/thunder-ambient.aud
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mods/ra/bits/thunder-ambient.aud
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mods/ra/bits/thunder1.aud
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mods/ra/bits/thunder1.aud
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mods/ra/bits/thunder2.aud
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mods/ra/bits/thunder2.aud
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mods/ra/bits/thunder3.aud
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mods/ra/bits/thunder3.aud
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mods/ra/bits/thunder4.aud
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mods/ra/bits/thunder4.aud
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mods/ra/bits/thunder5.aud
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@@ -152,9 +152,12 @@ Tick = function()
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local delay = Utils.RandomInteger(1, 10)
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Effect.Flash("LightningStrike", delay)
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Trigger.AfterDelay(delay, function()
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Media.PlaySound("thunder.aud")
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Media.PlaySound("thunder" .. Utils.RandomInteger(1,6) .. ".aud")
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end)
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end
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if (Utils.RandomInteger(1, 200) == 10) then
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Media.PlaySound("thunder-ambient.aud")
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end
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end
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WorldLoaded = function()
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