Convert sequences to yaml
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@@ -35,10 +35,13 @@ namespace OpenRA.Graphics
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{
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XmlDocument document = new XmlDocument();
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document.Load(FileSystem.Open(filename));
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var ret = new List<MiniYamlNode>();
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foreach (XmlElement eUnit in document.SelectNodes("/sequences/unit"))
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LoadSequencesForUnit(eUnit);
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LoadSequencesForUnit(eUnit, ret);
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ret.WriteToFile(filename+".yaml");
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foreach (XmlElement eCursor in document.SelectNodes("/sequences/cursor"))
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LoadSequencesForCursor(eCursor);
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}
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@@ -54,7 +57,7 @@ namespace OpenRA.Graphics
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}
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static void LoadSequencesForUnit(XmlElement eUnit)
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static void LoadSequencesForUnit(XmlElement eUnit, List<MiniYamlNode> converted)
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{
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Game.modData.LoadScreen.Display();
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string unitName = eUnit.GetAttribute("name");
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@@ -64,9 +67,19 @@ namespace OpenRA.Graphics
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.ToDictionary(s => s.Name);
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units.Add(unitName, sequences);
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converted.Add(new MiniYamlNode(unitName, SaveSequencesForUnit(unitName)));
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} catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art
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}
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public static MiniYaml SaveSequencesForUnit(string unitname)
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{
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var ret = new List<MiniYamlNode>();
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foreach (var s in units[unitname])
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ret.Add(new MiniYamlNode(s.Key, s.Value.Save()));
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return new MiniYaml(null, ret);
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}
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public static Sequence GetSequence(string unitName, string sequenceName)
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{
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try { return units[unitName][sequenceName]; }
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