removing dead crap, etc
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@@ -26,18 +26,11 @@ namespace OpenRa.Game.Graphics
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}
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}
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public float2 Center { get { return 0.25f * new float2(CurrentSequence.GetSprite(0).bounds.Size); } }
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public void Play( string sequenceName )
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{
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PlayThen(sequenceName, () => { });
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}
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public void PlayBackwards(string sequenceName)
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{
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PlayBackwardsThen(sequenceName, () => { });
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}
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public void PlayRepeating( string sequenceName )
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{
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PlayThen( sequenceName, () => PlayRepeating( CurrentSequence.Name ) );
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