Implement IPv6 support for server and direct connect

This commit is contained in:
jrb0001
2020-01-06 22:19:52 +01:00
committed by reaperrr
parent bd1a936c7a
commit bf397591f9
16 changed files with 328 additions and 118 deletions

View File

@@ -61,13 +61,13 @@ namespace OpenRA
public static event Action OnShellmapLoaded = () => { };
public static OrderManager JoinServer(string host, int port, string password, bool recordReplay = true)
public static OrderManager JoinServer(ConnectionTarget endpoint, string password, bool recordReplay = true)
{
var connection = new NetworkConnection(host, port);
var connection = new NetworkConnection(endpoint);
if (recordReplay)
connection.StartRecording(() => { return TimestampedFilename(); });
var om = new OrderManager(host, port, password, connection);
var om = new OrderManager(endpoint, password, connection);
JoinInner(om);
return om;
}
@@ -88,12 +88,12 @@ namespace OpenRA
public static void JoinReplay(string replayFile)
{
JoinInner(new OrderManager("<no server>", -1, "", new ReplayConnection(replayFile)));
JoinInner(new OrderManager(new ConnectionTarget(), "", new ReplayConnection(replayFile)));
}
static void JoinLocal()
{
JoinInner(new OrderManager("<no server>", -1, "", new EchoConnection()));
JoinInner(new OrderManager(new ConnectionTarget(), "", new EchoConnection()));
}
// More accurate replacement for Environment.TickCount
@@ -104,14 +104,14 @@ namespace OpenRA
public static int NetFrameNumber { get { return OrderManager.NetFrameNumber; } }
public static int LocalTick { get { return OrderManager.LocalFrameNumber; } }
public static event Action<string, int> OnRemoteDirectConnect = (a, b) => { };
public static event Action<ConnectionTarget> OnRemoteDirectConnect = _ => { };
public static event Action<OrderManager> ConnectionStateChanged = _ => { };
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
public static int LocalClientId { get { return OrderManager.Connection.LocalClientId; } }
public static void RemoteDirectConnect(string host, int port)
public static void RemoteDirectConnect(ConnectionTarget endpoint)
{
OnRemoteDirectConnect(host, port);
OnRemoteDirectConnect(endpoint);
}
// Hacky workaround for orderManager visibility
@@ -233,7 +233,7 @@ namespace OpenRA
LobbyInfoChanged += lobbyReady;
om = JoinServer(IPAddress.Loopback.ToString(), CreateLocalServer(mapUID), "");
om = JoinServer(CreateLocalServer(mapUID), "");
}
public static bool IsHost
@@ -301,6 +301,7 @@ namespace OpenRA
Log.AddChannel("graphics", "graphics.log");
Log.AddChannel("geoip", "geoip.log");
Log.AddChannel("nat", "nat.log");
Log.AddChannel("client", "client.log");
var platforms = new[] { Settings.Game.Platform, "Default", null };
foreach (var p in platforms)
@@ -384,7 +385,7 @@ namespace OpenRA
LobbyInfoChanged = () => { };
ConnectionStateChanged = om => { };
BeforeGameStart = () => { };
OnRemoteDirectConnect = (a, b) => { };
OnRemoteDirectConnect = endpoint => { };
delayedActions = new ActionQueue();
Ui.ResetAll();
@@ -898,12 +899,19 @@ namespace OpenRA
return ModData.ObjectCreator.CreateObject<T>(name);
}
public static void CreateServer(ServerSettings settings)
public static ConnectionTarget CreateServer(ServerSettings settings)
{
server = new Server.Server(new IPEndPoint(IPAddress.Any, settings.ListenPort), settings, ModData, ServerType.Multiplayer);
var endpoints = new List<IPEndPoint>
{
new IPEndPoint(IPAddress.IPv6Any, settings.ListenPort),
new IPEndPoint(IPAddress.Any, settings.ListenPort)
};
server = new Server.Server(endpoints, settings, ModData, ServerType.Multiplayer);
return server.GetEndpointForLocalConnection();
}
public static int CreateLocalServer(string map)
public static ConnectionTarget CreateLocalServer(string map)
{
var settings = new ServerSettings()
{
@@ -912,9 +920,14 @@ namespace OpenRA
AdvertiseOnline = false
};
server = new Server.Server(new IPEndPoint(IPAddress.Loopback, 0), settings, ModData, ServerType.Local);
var endpoints = new List<IPEndPoint>
{
new IPEndPoint(IPAddress.IPv6Loopback, 0),
new IPEndPoint(IPAddress.Loopback, 0)
};
server = new Server.Server(endpoints, settings, ModData, ServerType.Local);
return server.Port;
return server.GetEndpointForLocalConnection();
}
public static bool IsCurrentWorld(World world)