Implement IPv6 support for server and direct connect
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@@ -10,6 +10,7 @@
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#endregion
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using System;
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using OpenRA.Network;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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@@ -19,15 +20,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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static readonly Action DoNothing = () => { };
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[ObjectCreator.UseCtor]
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public DirectConnectLogic(Widget widget, Action onExit, Action openLobby, string directConnectHost, int directConnectPort)
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public DirectConnectLogic(Widget widget, Action onExit, Action openLobby, ConnectionTarget directConnectEndPoint)
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{
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var panel = widget;
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var ipField = panel.Get<TextFieldWidget>("IP");
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var portField = panel.Get<TextFieldWidget>("PORT");
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var last = Game.Settings.Player.LastServer.Split(':');
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ipField.Text = last.Length > 1 ? last[0] : "localhost";
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portField.Text = last.Length == 2 ? last[1] : "1234";
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var text = Game.Settings.Player.LastServer;
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var last = text.LastIndexOf(':');
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if (last < 0)
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{
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ipField.Text = "localhost";
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portField.Text = "1234";
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}
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else
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{
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ipField.Text = text.Substring(0, last);
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portField.Text = text.Substring(last + 1);
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}
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panel.Get<ButtonWidget>("JOIN_BUTTON").OnClick = () =>
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{
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@@ -36,19 +46,19 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port);
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Game.Settings.Save();
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ConnectionLogic.Connect(ipField.Text, port, "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing);
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ConnectionLogic.Connect(new ConnectionTarget(ipField.Text, port), "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing);
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};
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panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
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if (directConnectHost != null)
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if (directConnectEndPoint != null)
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{
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// The connection window must be opened at the end of the tick for the widget hierarchy to
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// work out, but we also want to prevent the server browser from flashing visible for one tick.
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widget.Visible = false;
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Game.RunAfterTick(() =>
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{
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ConnectionLogic.Connect(directConnectHost, directConnectPort, "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing);
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ConnectionLogic.Connect(directConnectEndPoint, "", () => { Ui.CloseWindow(); openLobby(); }, DoNothing);
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widget.Visible = true;
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});
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}
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