Rename Manifest.Mod -> Metadata.

This commit is contained in:
Paul Chote
2016-08-05 19:00:36 +01:00
parent 3df9efb95d
commit bf4867909f
23 changed files with 45 additions and 59 deletions

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = utility.ModData;
Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.ModData.Manifest.Mod.Version);
Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.ModData.Manifest.Metadata.Version);
Console.WriteLine();
Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" +
"These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " +