Rename Manifest.Mod -> Metadata.
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = utility.ModData;
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Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.ModData.Manifest.Mod.Version);
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Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.ModData.Manifest.Metadata.Version);
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Console.WriteLine();
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Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" +
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"These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " +
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