Ignore unused frames when loading Sequences into Sheets.
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@@ -87,12 +87,13 @@ namespace OpenRA.Graphics
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allSprites.Add(sprite);
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}
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// HACK: The sequency code relies on side-effects from getUsedFrames
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var indices = getUsedFrames != null ? getUsedFrames(sprite.Length) :
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Enumerable.Range(0, sprite.Length);
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// Load any unused frames into the SheetBuilder
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if (unloaded != null)
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{
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var indices = getUsedFrames != null ? getUsedFrames(sprite.Length) :
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Enumerable.Range(0, sprite.Length);
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foreach (var i in indices)
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{
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if (unloaded[i] != null)
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