Added checks to make sure cash can't be < 0.
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Activities
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var hp = health != null ? (long)health.HP : 1L;
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var maxHP = health != null ? (long)health.MaxHP : 1L;
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var refund = (int)((sellValue * sellableInfo.RefundPercent * hp) / (100 * maxHP));
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playerResources.GiveCash(refund);
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refund = playerResources.ChangeCash(refund);
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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