Added checks to make sure cash can't be < 0.
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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.Common.Traits
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playerResources.GiveResources(amount);
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}
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else
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playerResources.GiveCash(amount);
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amount = playerResources.ChangeCash(amount);
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if (info.ShowTicks)
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currentDisplayValue += amount;
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