StyleCop
This commit is contained in:
@@ -16,7 +16,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
{
|
{
|
||||||
class PlaceBuildingInfo : TraitInfo<PlaceBuilding> {}
|
class PlaceBuildingInfo : TraitInfo<PlaceBuilding> { }
|
||||||
|
|
||||||
class PlaceBuilding : IResolveOrder
|
class PlaceBuilding : IResolveOrder
|
||||||
{
|
{
|
||||||
@@ -50,8 +50,8 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
var building = w.CreateActor(order.TargetString, new TypeDictionary
|
var building = w.CreateActor(order.TargetString, new TypeDictionary
|
||||||
{
|
{
|
||||||
new LocationInit( t ),
|
new LocationInit(t),
|
||||||
new OwnerInit( order.Player ),
|
new OwnerInit(order.Player),
|
||||||
});
|
});
|
||||||
|
|
||||||
if (playSounds)
|
if (playSounds)
|
||||||
@@ -70,14 +70,14 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
var building = w.CreateActor(order.TargetString, new TypeDictionary
|
var building = w.CreateActor(order.TargetString, new TypeDictionary
|
||||||
{
|
{
|
||||||
new LocationInit( order.TargetLocation ),
|
new LocationInit(order.TargetLocation),
|
||||||
new OwnerInit( order.Player ),
|
new OwnerInit(order.Player),
|
||||||
});
|
});
|
||||||
foreach (var s in buildingInfo.BuildSounds)
|
foreach (var s in buildingInfo.BuildSounds)
|
||||||
Sound.PlayToPlayer(order.Player, s, building.CenterPosition);
|
Sound.PlayToPlayer(order.Player, s, building.CenterPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayBuildAnim( self, unit );
|
PlayBuildAnim(self, unit);
|
||||||
|
|
||||||
queue.FinishProduction();
|
queue.FinishProduction();
|
||||||
|
|
||||||
@@ -98,21 +98,21 @@ namespace OpenRA.Mods.RA
|
|||||||
}
|
}
|
||||||
|
|
||||||
// finds a construction yard (or equivalent) and runs its "build" animation.
|
// finds a construction yard (or equivalent) and runs its "build" animation.
|
||||||
static void PlayBuildAnim( Actor self, ActorInfo unit )
|
static void PlayBuildAnim(Actor self, ActorInfo unit)
|
||||||
{
|
{
|
||||||
var bi = unit.Traits.GetOrDefault<BuildableInfo>();
|
var bi = unit.Traits.GetOrDefault<BuildableInfo>();
|
||||||
if (bi == null)
|
if (bi == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var producers = self.World.ActorsWithTrait<Production>()
|
var producers = self.World.ActorsWithTrait<Production>()
|
||||||
.Where( x => x.Actor.Owner == self.Owner
|
.Where(x => x.Actor.Owner == self.Owner
|
||||||
&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
|
&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(bi.Queue))
|
||||||
.ToList();
|
.ToList();
|
||||||
var producer = producers.Where( x => x.Actor.IsPrimaryBuilding() ).Concat( producers )
|
var producer = producers.Where(x => x.Actor.IsPrimaryBuilding()).Concat(producers)
|
||||||
.FirstOrDefault();
|
.FirstOrDefault();
|
||||||
|
|
||||||
if( producer.Actor != null )
|
if (producer.Actor == null)
|
||||||
producer.Actor.Trait<RenderSimple>().PlayCustomAnim( producer.Actor, "build" );
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int GetNumBuildables(Player p)
|
static int GetNumBuildables(Player p)
|
||||||
|
|||||||
Reference in New Issue
Block a user