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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class PlaceBuildingInfo : TraitInfo<PlaceBuilding> {}
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class PlaceBuildingInfo : TraitInfo<PlaceBuilding> { }
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class PlaceBuilding : IResolveOrder
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{
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@@ -50,8 +50,8 @@ namespace OpenRA.Mods.RA
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{
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var building = w.CreateActor(order.TargetString, new TypeDictionary
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{
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new LocationInit( t ),
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new OwnerInit( order.Player ),
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new LocationInit(t),
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new OwnerInit(order.Player),
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});
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if (playSounds)
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@@ -70,14 +70,14 @@ namespace OpenRA.Mods.RA
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var building = w.CreateActor(order.TargetString, new TypeDictionary
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{
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new LocationInit( order.TargetLocation ),
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new OwnerInit( order.Player ),
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new LocationInit(order.TargetLocation),
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new OwnerInit(order.Player),
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});
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foreach (var s in buildingInfo.BuildSounds)
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Sound.PlayToPlayer(order.Player, s, building.CenterPosition);
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}
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PlayBuildAnim( self, unit );
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PlayBuildAnim(self, unit);
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queue.FinishProduction();
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@@ -98,21 +98,21 @@ namespace OpenRA.Mods.RA
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}
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// finds a construction yard (or equivalent) and runs its "build" animation.
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static void PlayBuildAnim( Actor self, ActorInfo unit )
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static void PlayBuildAnim(Actor self, ActorInfo unit)
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{
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var bi = unit.Traits.GetOrDefault<BuildableInfo>();
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if (bi == null)
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return;
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var producers = self.World.ActorsWithTrait<Production>()
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.Where( x => x.Actor.Owner == self.Owner
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&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
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.Where(x => x.Actor.Owner == self.Owner
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&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(bi.Queue))
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.ToList();
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var producer = producers.Where( x => x.Actor.IsPrimaryBuilding() ).Concat( producers )
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var producer = producers.Where(x => x.Actor.IsPrimaryBuilding()).Concat(producers)
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.FirstOrDefault();
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if( producer.Actor != null )
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producer.Actor.Trait<RenderSimple>().PlayCustomAnim( producer.Actor, "build" );
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if (producer.Actor == null)
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return;
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}
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static int GetNumBuildables(Player p)
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