Introduce IUpgradable and purchasable unit upgrades.
This commit is contained in:
@@ -83,6 +83,12 @@ namespace OpenRA.Traits
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public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
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public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
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public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
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public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
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public interface IUpgradable
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{
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bool AcceptsUpgrade(string type);
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void UpgradeAvailable(Actor self, string type, bool available);
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}
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public interface ISeedableResource { void Seed(Actor self); }
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public interface ISeedableResource { void Seed(Actor self); }
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public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
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public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
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62
OpenRA.Mods.RA/GlobalUpgradable.cs
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62
OpenRA.Mods.RA/GlobalUpgradable.cs
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@@ -0,0 +1,62 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class GlobalUpgradableInfo : ITraitInfo
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{
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public readonly string[] Upgrades = { };
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public readonly string[] Prerequisites = { };
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public object Create(ActorInitializer init) { return new GlobalUpgradable(init.self, this); }
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}
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public class GlobalUpgradable : INotifyAddedToWorld
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{
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readonly GlobalUpgradableInfo info;
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readonly GlobalUpgradeManager manager;
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public GlobalUpgradable(Actor actor, GlobalUpgradableInfo info)
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{
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this.info = info;
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manager = actor.Owner.PlayerActor.Trait<GlobalUpgradeManager>();
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}
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public void AddedToWorld(Actor self)
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{
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if (info.Prerequisites.Any())
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manager.Register(self, this, info.Prerequisites);
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}
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public void RemovedFromWorld(Actor self)
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{
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if (info.Prerequisites.Any())
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manager.Unregister(self, this, info.Prerequisites);
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}
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public void PrerequisitesUpdated(Actor self, bool available)
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{
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var upgrades = self.TraitsImplementing<IUpgradable>();
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foreach (var u in upgrades)
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{
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foreach (var t in info.Upgrades)
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if (u.AcceptsUpgrade(t))
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u.UpgradeAvailable(self, t, available);
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}
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}
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}
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}
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@@ -550,6 +550,8 @@
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<Compile Include="Graphics\ActorPreview.cs" />
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<Compile Include="Graphics\ActorPreview.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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<Compile Include="GlobalUpgradable.cs" />
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<Compile Include="Player\GlobalUpgradeManager.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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94
OpenRA.Mods.RA/Player/GlobalUpgradeManager.cs
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94
OpenRA.Mods.RA/Player/GlobalUpgradeManager.cs
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@@ -0,0 +1,94 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Attach this to the player actor.")]
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public class GlobalUpgradeManagerInfo : ITraitInfo, Requires<TechTreeInfo>
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{
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public object Create(ActorInitializer init) { return new GlobalUpgradeManager(init); }
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}
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public class GlobalUpgradeManager : ITechTreeElement
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{
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readonly Actor self;
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readonly Dictionary<string, List<Pair<Actor, GlobalUpgradable>>> upgradables = new Dictionary<string, List<Pair<Actor, GlobalUpgradable>>>();
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readonly TechTree techTree;
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public GlobalUpgradeManager(ActorInitializer init)
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{
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self = init.self;
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techTree = self.Trait<TechTree>();
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}
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static string MakeKey(string[] prerequisites)
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{
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return "upgrade_" + string.Join("_", prerequisites.OrderBy(a => a));
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}
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public void Register(Actor actor, GlobalUpgradable u, string[] prerequisites)
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{
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var key = MakeKey(prerequisites);
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if (!upgradables.ContainsKey(key))
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{
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upgradables.Add(key, new List<Pair<Actor, GlobalUpgradable>>());
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techTree.Add(key, prerequisites, 0, this);
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}
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upgradables[key].Add(Pair.New(actor, u));
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// Notify the current state
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u.PrerequisitesUpdated(actor, techTree.HasPrerequisites(prerequisites));
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}
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public void Unregister(Actor actor, GlobalUpgradable u, string[] prerequisites)
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{
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var key = MakeKey(prerequisites);
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var list = upgradables[key];
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list.RemoveAll(x => x.First == actor && x.Second == u);
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if (!list.Any())
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{
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upgradables.Remove(key);
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techTree.Remove(key);
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}
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}
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public void PrerequisitesAvailable(string key)
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{
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List<Pair<Actor, GlobalUpgradable>> list;
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if (!upgradables.TryGetValue(key, out list))
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return;
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foreach (var u in list)
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u.Second.PrerequisitesUpdated(u.First, true);
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}
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public void PrerequisitesUnavailable(string key)
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{
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List<Pair<Actor, GlobalUpgradable>> list;
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if (!upgradables.TryGetValue(key, out list))
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return;
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foreach (var u in list)
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u.Second.PrerequisitesUpdated(u.First, false);
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}
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public void PrerequisitesItemHidden(string key) { }
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public void PrerequisitesItemVisible(string key) { }
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}
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}
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