Introduce IUpgradable and purchasable unit upgrades.

This commit is contained in:
Paul Chote
2014-07-30 19:34:59 +12:00
parent 4cf822cd00
commit bf5da145b0
4 changed files with 164 additions and 0 deletions

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@@ -83,6 +83,12 @@ namespace OpenRA.Traits
public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); } public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); } public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
public interface IUpgradable
{
bool AcceptsUpgrade(string type);
void UpgradeAvailable(Actor self, string type, bool available);
}
public interface ISeedableResource { void Seed(Actor self); } public interface ISeedableResource { void Seed(Actor self); }
public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); } public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }

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@@ -0,0 +1,62 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class GlobalUpgradableInfo : ITraitInfo
{
public readonly string[] Upgrades = { };
public readonly string[] Prerequisites = { };
public object Create(ActorInitializer init) { return new GlobalUpgradable(init.self, this); }
}
public class GlobalUpgradable : INotifyAddedToWorld
{
readonly GlobalUpgradableInfo info;
readonly GlobalUpgradeManager manager;
public GlobalUpgradable(Actor actor, GlobalUpgradableInfo info)
{
this.info = info;
manager = actor.Owner.PlayerActor.Trait<GlobalUpgradeManager>();
}
public void AddedToWorld(Actor self)
{
if (info.Prerequisites.Any())
manager.Register(self, this, info.Prerequisites);
}
public void RemovedFromWorld(Actor self)
{
if (info.Prerequisites.Any())
manager.Unregister(self, this, info.Prerequisites);
}
public void PrerequisitesUpdated(Actor self, bool available)
{
var upgrades = self.TraitsImplementing<IUpgradable>();
foreach (var u in upgrades)
{
foreach (var t in info.Upgrades)
if (u.AcceptsUpgrade(t))
u.UpgradeAvailable(self, t, available);
}
}
}
}

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@@ -550,6 +550,8 @@
<Compile Include="Graphics\ActorPreview.cs" /> <Compile Include="Graphics\ActorPreview.cs" />
<Compile Include="Graphics\SpriteActorPreview.cs" /> <Compile Include="Graphics\SpriteActorPreview.cs" />
<Compile Include="Graphics\VoxelActorPreview.cs" /> <Compile Include="Graphics\VoxelActorPreview.cs" />
<Compile Include="GlobalUpgradable.cs" />
<Compile Include="Player\GlobalUpgradeManager.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -0,0 +1,94 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Attach this to the player actor.")]
public class GlobalUpgradeManagerInfo : ITraitInfo, Requires<TechTreeInfo>
{
public object Create(ActorInitializer init) { return new GlobalUpgradeManager(init); }
}
public class GlobalUpgradeManager : ITechTreeElement
{
readonly Actor self;
readonly Dictionary<string, List<Pair<Actor, GlobalUpgradable>>> upgradables = new Dictionary<string, List<Pair<Actor, GlobalUpgradable>>>();
readonly TechTree techTree;
public GlobalUpgradeManager(ActorInitializer init)
{
self = init.self;
techTree = self.Trait<TechTree>();
}
static string MakeKey(string[] prerequisites)
{
return "upgrade_" + string.Join("_", prerequisites.OrderBy(a => a));
}
public void Register(Actor actor, GlobalUpgradable u, string[] prerequisites)
{
var key = MakeKey(prerequisites);
if (!upgradables.ContainsKey(key))
{
upgradables.Add(key, new List<Pair<Actor, GlobalUpgradable>>());
techTree.Add(key, prerequisites, 0, this);
}
upgradables[key].Add(Pair.New(actor, u));
// Notify the current state
u.PrerequisitesUpdated(actor, techTree.HasPrerequisites(prerequisites));
}
public void Unregister(Actor actor, GlobalUpgradable u, string[] prerequisites)
{
var key = MakeKey(prerequisites);
var list = upgradables[key];
list.RemoveAll(x => x.First == actor && x.Second == u);
if (!list.Any())
{
upgradables.Remove(key);
techTree.Remove(key);
}
}
public void PrerequisitesAvailable(string key)
{
List<Pair<Actor, GlobalUpgradable>> list;
if (!upgradables.TryGetValue(key, out list))
return;
foreach (var u in list)
u.Second.PrerequisitesUpdated(u.First, true);
}
public void PrerequisitesUnavailable(string key)
{
List<Pair<Actor, GlobalUpgradable>> list;
if (!upgradables.TryGetValue(key, out list))
return;
foreach (var u in list)
u.Second.PrerequisitesUpdated(u.First, false);
}
public void PrerequisitesItemHidden(string key) { }
public void PrerequisitesItemVisible(string key) { }
}
}