Automatically move blockers when transform deploying.
This commit is contained in:
committed by
Gustas
parent
d9787b168d
commit
bf64339890
@@ -79,5 +79,39 @@ namespace OpenRA.Mods.Common
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if (Game.Settings.Debug.BotDebug)
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TextNotificationsManager.Debug(format, args);
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}
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public static IEnumerable<Order> ClearBlockersOrders(IEnumerable<CPos> tiles, Player owner, Actor ignoreActor = null)
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{
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var world = owner.World;
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var adjacentTiles = Util.ExpandFootprint(tiles, true).Except(tiles)
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.Where(world.Map.Contains).ToList();
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var blockers = tiles.SelectMany(world.ActorMap.GetActorsAt)
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.Where(a => a.Owner == owner && a.IsIdle && (ignoreActor == null || a != ignoreActor))
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.Select(a => new TraitPair<IMove>(a, a.TraitOrDefault<IMove>()))
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.Where(x => x.Trait != null);
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foreach (var blocker in blockers)
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{
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CPos moveCell;
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if (blocker.Trait is Mobile mobile)
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{
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var availableCells = adjacentTiles.Where(t => mobile.CanEnterCell(t)).ToList();
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if (availableCells.Count == 0)
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continue;
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moveCell = blocker.Actor.ClosestCell(availableCells);
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}
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else if (blocker.Trait is Aircraft)
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moveCell = blocker.Actor.Location;
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else
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continue;
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yield return new Order("Move", blocker.Actor, Target.FromCell(world, moveCell), false)
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{
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SuppressVisualFeedback = true
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};
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}
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}
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}
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}
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@@ -192,7 +192,7 @@ namespace OpenRA.Mods.Common.Orders
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if (!world.CanPlaceBuilding(topLeft, ai, bi, null)
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|| !bi.IsCloseEnoughToBase(world, owner, ai, topLeft))
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{
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foreach (var order in ClearBlockersOrders(world, topLeft))
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foreach (var order in ClearBlockersOrders(topLeft))
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yield return order;
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Game.Sound.PlayNotification(world.Map.Rules, owner, "Speech", notification, owner.Faction.InternalName);
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@@ -326,38 +326,9 @@ namespace OpenRA.Mods.Common.Orders
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void IOrderGenerator.Deactivate() { }
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IEnumerable<Order> ClearBlockersOrders(World world, CPos topLeft)
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IEnumerable<Order> ClearBlockersOrders(CPos topLeft)
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{
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var allTiles = variants[variant].BuildingInfo.Tiles(topLeft).ToArray();
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var adjacentTiles = Util.ExpandFootprint(allTiles, true).Except(allTiles)
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.Where(world.Map.Contains).ToList();
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var blockers = allTiles.SelectMany(world.ActorMap.GetActorsAt)
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.Where(a => a.Owner == Queue.Actor.Owner && a.IsIdle)
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.Select(a => new TraitPair<IMove>(a, a.TraitOrDefault<IMove>()))
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.Where(x => x.Trait != null);
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foreach (var blocker in blockers)
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{
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CPos moveCell;
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if (blocker.Trait is Mobile mobile)
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{
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var availableCells = adjacentTiles.Where(t => mobile.CanEnterCell(t)).ToList();
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if (availableCells.Count == 0)
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continue;
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moveCell = blocker.Actor.ClosestCell(availableCells);
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}
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else if (blocker.Trait is Aircraft)
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moveCell = blocker.Actor.Location;
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else
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continue;
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yield return new Order("Move", blocker.Actor, Target.FromCell(world, moveCell), false)
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{
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SuppressVisualFeedback = true
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};
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}
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return AIUtils.ClearBlockersOrders(variants[variant].BuildingInfo.Tiles(topLeft).ToList(), Queue.Actor.Owner);
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}
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}
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}
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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@@ -97,6 +98,11 @@ namespace OpenRA.Mods.Common.Traits
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return buildingInfo == null || self.World.CanPlaceBuilding(self.Location + Info.Offset, actorInfo, buildingInfo, self);
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}
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IEnumerable<Order> ClearBlockersOrders(CPos topLeft)
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{
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return AIUtils.ClearBlockersOrders(buildingInfo.Tiles(topLeft).ToList(), self.Owner, self);
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}
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public Activity GetTransformActivity()
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{
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return new Transform(Info.IntoActor)
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@@ -139,6 +145,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (!queued && !CanDeploy())
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{
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foreach (var order in ClearBlockersOrders(self.Location + Info.Offset))
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self.World.IssueOrder(order);
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// Only play the "Cannot deploy here" audio
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// for non-queued orders
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foreach (var s in Info.NoTransformSounds)
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