Automatically move blockers when transform deploying.
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committed by
Gustas
parent
d9787b168d
commit
bf64339890
@@ -79,5 +79,39 @@ namespace OpenRA.Mods.Common
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if (Game.Settings.Debug.BotDebug)
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TextNotificationsManager.Debug(format, args);
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}
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public static IEnumerable<Order> ClearBlockersOrders(IEnumerable<CPos> tiles, Player owner, Actor ignoreActor = null)
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{
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var world = owner.World;
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var adjacentTiles = Util.ExpandFootprint(tiles, true).Except(tiles)
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.Where(world.Map.Contains).ToList();
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var blockers = tiles.SelectMany(world.ActorMap.GetActorsAt)
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.Where(a => a.Owner == owner && a.IsIdle && (ignoreActor == null || a != ignoreActor))
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.Select(a => new TraitPair<IMove>(a, a.TraitOrDefault<IMove>()))
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.Where(x => x.Trait != null);
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foreach (var blocker in blockers)
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{
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CPos moveCell;
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if (blocker.Trait is Mobile mobile)
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{
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var availableCells = adjacentTiles.Where(t => mobile.CanEnterCell(t)).ToList();
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if (availableCells.Count == 0)
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continue;
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moveCell = blocker.Actor.ClosestCell(availableCells);
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}
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else if (blocker.Trait is Aircraft)
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moveCell = blocker.Actor.Location;
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else
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continue;
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yield return new Order("Move", blocker.Actor, Target.FromCell(world, moveCell), false)
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{
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SuppressVisualFeedback = true
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};
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}
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}
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}
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}
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