Automatically move blockers when transform deploying.

This commit is contained in:
Matthias Mailänder
2023-08-22 20:39:07 +02:00
committed by Gustas
parent d9787b168d
commit bf64339890
3 changed files with 46 additions and 32 deletions

View File

@@ -192,7 +192,7 @@ namespace OpenRA.Mods.Common.Orders
if (!world.CanPlaceBuilding(topLeft, ai, bi, null)
|| !bi.IsCloseEnoughToBase(world, owner, ai, topLeft))
{
foreach (var order in ClearBlockersOrders(world, topLeft))
foreach (var order in ClearBlockersOrders(topLeft))
yield return order;
Game.Sound.PlayNotification(world.Map.Rules, owner, "Speech", notification, owner.Faction.InternalName);
@@ -326,38 +326,9 @@ namespace OpenRA.Mods.Common.Orders
void IOrderGenerator.Deactivate() { }
IEnumerable<Order> ClearBlockersOrders(World world, CPos topLeft)
IEnumerable<Order> ClearBlockersOrders(CPos topLeft)
{
var allTiles = variants[variant].BuildingInfo.Tiles(topLeft).ToArray();
var adjacentTiles = Util.ExpandFootprint(allTiles, true).Except(allTiles)
.Where(world.Map.Contains).ToList();
var blockers = allTiles.SelectMany(world.ActorMap.GetActorsAt)
.Where(a => a.Owner == Queue.Actor.Owner && a.IsIdle)
.Select(a => new TraitPair<IMove>(a, a.TraitOrDefault<IMove>()))
.Where(x => x.Trait != null);
foreach (var blocker in blockers)
{
CPos moveCell;
if (blocker.Trait is Mobile mobile)
{
var availableCells = adjacentTiles.Where(t => mobile.CanEnterCell(t)).ToList();
if (availableCells.Count == 0)
continue;
moveCell = blocker.Actor.ClosestCell(availableCells);
}
else if (blocker.Trait is Aircraft)
moveCell = blocker.Actor.Location;
else
continue;
yield return new Order("Move", blocker.Actor, Target.FromCell(world, moveCell), false)
{
SuppressVisualFeedback = true
};
}
return AIUtils.ClearBlockersOrders(variants[variant].BuildingInfo.Tiles(topLeft).ToList(), Queue.Actor.Owner);
}
}
}