Unhardcode terrain types. Needs a bit more work re initialization and bridges
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@@ -21,73 +21,78 @@
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Drawing;
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namespace OpenRA.FileFormats
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{
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public class TerrainTypeInfo
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{
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public string Type;
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public bool Buildable = true;
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public bool AcceptSmudge = true;
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public Color Color;
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public TerrainTypeInfo(MiniYaml my)
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{
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FieldLoader.Load(this, my);
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}
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}
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public class TileTemplate
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{
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public ushort Id;
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public string Image;
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public int2 Size;
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public string Bridge;
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public float HP;
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public bool PickAny;
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public Dictionary<int, string> Tiles = new Dictionary<int, string>();
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static List<string> fields = new List<string>() {"Id", "Image", "Size", "Bridge", "HP", "PickAny"};
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public TileTemplate(Dictionary<string,MiniYaml> my)
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{
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FieldLoader.LoadFields(this, my, fields);
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}
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}
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public class TileSet
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{
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public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
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public readonly Walkability Walkability;
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public readonly Dictionary<ushort, TileTemplate> walk
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= new Dictionary<ushort, TileTemplate>();
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string NextLine( StreamReader reader )
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public readonly Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
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public readonly Dictionary<ushort, Terrain> Tiles = new Dictionary<ushort, Terrain>();
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public readonly Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
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public TileSet( string tilesetFile, string suffix )
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{
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string ret;
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do
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var yaml = MiniYaml.FromFile(tilesetFile);
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// TerrainTypes
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foreach (var tt in yaml["Terrain"].Nodes)
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{
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ret = reader.ReadLine();
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if( ret == null )
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return null;
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ret = ret.Trim();
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var t = new TerrainTypeInfo(tt.Value);
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Terrain.Add(t.Type, t);
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}
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while( ret.Length == 0 || ret[ 0 ] == ';' );
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return ret;
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}
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public TileSet( string tilesetFile, string templatesFile, string suffix )
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{
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Walkability = new Walkability(templatesFile);
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char tileSetChar = char.ToUpperInvariant( suffix[ 0 ] );
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StreamReader tileIdFile = new StreamReader( FileSystem.Open(tilesetFile) );
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while( true )
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// Templates
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foreach (var tt in yaml["Templates"].Nodes)
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{
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string tileSetStr = NextLine( tileIdFile );
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string countStr = NextLine( tileIdFile );
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string startStr = NextLine( tileIdFile );
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string pattern = NextLine( tileIdFile );
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if( tileSetStr == null || countStr == null || startStr == null || pattern == null )
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break;
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if( tileSetStr.IndexOf( tileSetChar.ToString() ) == -1 )
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continue;
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int count = int.Parse( countStr );
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int start = int.Parse( startStr, NumberStyles.HexNumber );
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for( int i = 0 ; i < count ; i++ )
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// Info
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var t = new TileTemplate(tt.Value.Nodes);
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Templates.Add(t.Id, t);
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// Artwork
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using( Stream s = FileSystem.Open( t.Image + "." + suffix ) )
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{
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string tilename = string.Format(pattern, i + 1);
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if (!walk.ContainsKey((ushort)(start + i)))
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walk.Add((ushort)(start + i), Walkability.GetTileTemplate(tilename));
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using( Stream s = FileSystem.Open( tilename + "." + suffix ) )
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{
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if( !tiles.ContainsKey( (ushort)( start + i ) ) )
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tiles.Add( (ushort)( start + i ), new Terrain( s ) );
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}
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if( !Tiles.ContainsKey( t.Id ) )
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Tiles.Add( t.Id, new Terrain( s ) );
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}
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}
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tileIdFile.Close();
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}
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public byte[] GetBytes(TileReference<ushort,byte> r)
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{
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Terrain tile;
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if( tiles.TryGetValue( r.type, out tile ) )
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if( Tiles.TryGetValue( r.type, out tile ) )
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return tile.TileBitmapBytes[ r.image ];
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byte[] missingTile = new byte[ 24 * 24 ];
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@@ -97,12 +102,13 @@ namespace OpenRA.FileFormats
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return missingTile;
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}
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public TerrainType GetTerrainType(TileReference<ushort, byte> r)
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public string GetTerrainType(TileReference<ushort, byte> r)
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{
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var tt = walk[r.type].TerrainType;
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TerrainType ret;
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var tt = Templates[r.type].Tiles;
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string ret;
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if (!tt.TryGetValue(r.image, out ret))
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return 0;// Default zero (walkable)
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return "Clear";// Default zero (walkable)
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return ret;
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}
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}
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