Unhardcode terrain types. Needs a bit more work re initialization and bridges

This commit is contained in:
Paul Chote
2010-06-26 10:55:29 +12:00
parent 8fbbaddce9
commit bf6b2da1a8
31 changed files with 138 additions and 3127 deletions

View File

@@ -62,7 +62,7 @@ namespace OpenRA.Traits
public void AddSmudge(int2 loc)
{
if (!Rules.TerrainTypes[world.GetTerrainType(loc)].AcceptSmudge)
if (!world.GetTerrainInfo(loc).AcceptSmudge)
return;
// No smudge; create a new one