TD Balance Summer 2020
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@@ -183,7 +183,7 @@ C17:
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Cost: 2000
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Aircraft:
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TurnSpeed: 5
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Speed: 326
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Speed: 700
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Repulsable: False
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MaximumPitch: 36
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HiddenUnderFog:
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@@ -105,20 +105,9 @@
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ReloadDelayMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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InaccuracyMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 90
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InaccuracyMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 80
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InaccuracyMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 70
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InaccuracyMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 50
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SelfHealing@ELITE:
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Step: 200
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Step: 0
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PercentageStep: 5
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Delay: 100
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HealIfBelow: 100
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DamageCooldown: 125
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@@ -129,6 +118,7 @@
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 1
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WithDecoration@RANK-2:
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Image: rank
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@@ -136,6 +126,7 @@
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 2
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WithDecoration@RANK-3:
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Image: rank
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@@ -143,6 +134,7 @@
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 3
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WithDecoration@RANK-ELITE:
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Image: rank
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@@ -150,6 +142,7 @@
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-elite
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^InfantryExperienceHospitalHazmatOverrides:
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@@ -97,10 +97,11 @@ FACT:
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ProductionType: Building.Nod
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ProductionBar@DefenceGDI:
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ProductionType: Defence.GDI
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Color: 8A8A8A
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ProductionBar@DefenceNod:
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ProductionType: Defence.Nod
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Color: 8A8A8A
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BaseProvider:
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Cooldown: 75
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Range: 14c0
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WithBuildingBib:
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WithBuildingPlacedAnimation:
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@@ -219,7 +220,7 @@ PROC:
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Queue: Building.GDI, Building.Nod
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Description: Processes raw Tiberium\ninto useable resources
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Building:
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Footprint: _x_ xxx === ===
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Footprint: _x_ xxx +++ ===
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Dimensions: 3,4
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LocalCenterOffset: 0,-512,0
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Health:
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@@ -342,7 +343,7 @@ PYLE:
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ProductionBar:
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ProductionType: Infantry.GDI
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Power:
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Amount: -20
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Amount: -15
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ProvidesPrerequisite@buildingname:
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Selectable:
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Bounds: 48,42,0,-5
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@@ -393,7 +394,7 @@ HAND:
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ProductionBar:
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ProductionType: Infantry.Nod
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Power:
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Amount: -20
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Amount: -15
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ProvidesPrerequisite@buildingname:
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Selectable:
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Bounds: 48,48
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@@ -476,7 +477,7 @@ WEAP:
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Queue: Building.GDI
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Description: Produces vehicles
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Building:
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Footprint: xxx === ===
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Footprint: xxx +++ ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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Selectable:
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@@ -1033,6 +1034,10 @@ ATWR:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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-RenderRangeCircle:
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WithRangeCircle:
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Range: 7c0
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Color: FFFF0080
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WithBuildingBib:
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HasMinibib: true
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Turreted:
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@@ -381,7 +381,7 @@ LTNK:
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 650
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Cost: 750
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Tooltip:
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Name: Light Tank
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UpdatesPlayerStatistics:
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@@ -390,8 +390,6 @@ LTNK:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.Nod
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BuildDuration: 1020
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BuildDurationModifier: 40
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Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
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Mobile:
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TurnSpeed: 7
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@@ -426,7 +424,7 @@ MTNK:
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 800
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Cost: 900
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Tooltip:
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Name: Medium Tank
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UpdatesPlayerStatistics:
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@@ -470,7 +468,7 @@ HTNK:
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Valued:
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Cost: 1500
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Cost: 1800
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Tooltip:
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Name: Mammoth Tank
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UpdatesPlayerStatistics:
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@@ -22,20 +22,21 @@
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InvalidTargets: Vehicle, Structure, Wall
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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ImpactSounds: flamer2.aud
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ImpactActors: false
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Flamethrower:
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Inherits: ^FlameWeapon
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Warhead@1Dam: SpreadDamage
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Spread: 256
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BigFlamer:
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Inherits: ^FlameWeapon
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ReloadDelay: 50
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ReloadDelay: 65
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Range: 3c512
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Projectile: Bullet
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Speed: 341
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Burst: 2
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BurstDelays: 25
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BurstDelays: 10
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Warhead@1Dam: SpreadDamage
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Spread: 400
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Damage: 10000
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@@ -49,7 +49,7 @@ Vulcan:
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Damage: 10000
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Versus:
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Wood: 15
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Light: 100
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Light: 30
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Heavy: 35
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HeliAGGun:
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