Merge pull request #5259 from JordanGlue/bleed
Fixing Helis taking off after rearmed but before repaired
This commit is contained in:
@@ -42,8 +42,17 @@ namespace OpenRA.Mods.RA.Activities
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{
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{
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var helicopter = self.TraitOrDefault<Helicopter>();
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var helicopter = self.TraitOrDefault<Helicopter>();
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if (helicopter != null)
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if (helicopter != null)
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{
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if (helicopter.Info.RepairBuildings.Contains(hostBuilding.Info.Name) && self.HasTrait<Health>())
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{
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if (self.Trait<Health>().DamageState != DamageState.Undamaged)
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return NextActivity;
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}
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return helicopter.TakeOff(hostBuilding);
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return helicopter.TakeOff(hostBuilding);
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else return NextActivity;
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}
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return NextActivity;
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}
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}
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if (hostBuilding != null)
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if (hostBuilding != null)
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Linq;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -34,7 +35,15 @@ namespace OpenRA.Mods.RA.Activities
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{
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{
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var helicopter = self.TraitOrDefault<Helicopter>();
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var helicopter = self.TraitOrDefault<Helicopter>();
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if (helicopter != null)
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if (helicopter != null)
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{
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if (helicopter.Info.RearmBuildings.Contains(host.Info.Name) && self.HasTrait<LimitedAmmo>())
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{
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if (self.Trait<LimitedAmmo>().FullAmmo() == false)
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return NextActivity;
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}
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return helicopter.TakeOff(host);
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return helicopter.TakeOff(host);
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}
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return NextActivity;
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return NextActivity;
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}
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}
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