Refactor IShader to take a name instead of a stream.
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@@ -46,10 +46,10 @@ namespace OpenRA.Graphics
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public Renderer()
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{
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SpriteShader = device.CreateShader(FileSystem.Open("shaders/world-shp.fx"));
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LineShader = device.CreateShader(FileSystem.Open("shaders/line.fx"));
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RgbaSpriteShader = device.CreateShader(FileSystem.Open("shaders/chrome-rgba.fx"));
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WorldSpriteShader = device.CreateShader(FileSystem.Open("shaders/chrome-shp.fx"));
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SpriteShader = device.CreateShader("world-shp");
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LineShader = device.CreateShader("world-line");
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RgbaSpriteShader = device.CreateShader("chrome-rgba");
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WorldSpriteShader = device.CreateShader("chrome-shp");
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SpriteRenderer = new SpriteRenderer( this, SpriteShader );
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RgbaSpriteRenderer = new SpriteRenderer( this, RgbaSpriteShader );
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