Add support for mission difficulties

This commit is contained in:
Scott_NZ
2012-12-09 21:22:19 +13:00
parent dda4e2c33a
commit bfb07e9948
9 changed files with 65 additions and 0 deletions

View File

@@ -156,6 +156,27 @@ namespace OpenRA.Mods.RA.Widgets.Logic
allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
var difficulty = lobby.Get<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
difficulty.IsVisible = () => Map != null && Map.Difficulties != null && Map.Difficulties.Any();
difficulty.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
difficulty.OnMouseDown = _ =>
{
var options = Map.Difficulties.Select(d => new DifficultyDropDownOption
{
Title = d,
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
});
Func<DifficultyDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
var startGameButton = lobby.Get<ButtonWidget>("START_GAME_BUTTON");
startGameButton.IsVisible = () => Game.IsHost;
startGameButton.IsDisabled = () => gameStarting;
@@ -249,6 +270,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var title = Ui.Root.Get<LabelWidget>("TITLE");
title.Text = orderManager.LobbyInfo.GlobalSettings.ServerName;
orderManager.LobbyInfo.GlobalSettings.Difficulty = Map.Difficulties != null && Map.Difficulties.Any() ? Map.Difficulties.First() : null;
}
void UpdatePlayerList()
@@ -444,5 +467,12 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
orderManager.IssueOrder(Order.Command("ready"));
}
class DifficultyDropDownOption
{
public string Title;
public Func<bool> IsSelected;
public Action OnClick;
}
}
}