Add Actor.OnDamaged

Allows the AI to react to its units being attacked.
This commit is contained in:
Oliver Brakmann
2014-02-08 16:04:29 +01:00
parent ba1558259b
commit bfc34df581
2 changed files with 11 additions and 1 deletions

View File

@@ -143,6 +143,10 @@ Actor.SetStance = function(actor, stance)
Internal.SetUnitStance(actor, stance)
end
Actor.OnDamaged = function(actor, eh)
Actor.Trait(actor, "LuaScriptEvents").OnDamaged:Add(eh)
end
Actor.OnKilled = function(actor, eh)
Actor.Trait(actor, "LuaScriptEvents").OnKilled:Add(eh)
end